Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
After the release of two major patches three months apart, it might be time for the next one to be more modest to keep up with the pace. But getting to the point, let's start with what it offers:



The highlight of the patch and one of the most requested for a long time, is the ability to configure both the game's graphics and audio from the start menu (something that was only possible from the pause menu during the game). This can be accessed by pressing the "settings" button.



When accessed, the buttons we saw in the pause menu will be displayed, except that they are larger and have representative icons for each one.

Among other changes and additions:

Physics and Gameplay Changes:
  • Air movement will no longer stop while sprinting is active
  • Input lag is significantly reduced when the character stops while sprinting
  • Further improvements to sprint physics during startup
  • Net-points from levels 1-2 that are behind glass walls will no longer be collectible


Other Changes:
  • Minor improvements to the Quantum City boss battle
  • Improved accuracy when detecting input from callout icons
  • The sprint bar can be hidden while the character is in mid-air
  • Minor audio fixes
  • Scene change buttons will no longer be executed at the same time as the quit buttons in the pause menu


Although in theory it should be continuing with the major update, this patch has been released because
it's been a year since its Early Access release. In the meantime, please wait patiently for the major update
throughout the remainder of 2025 (unless there's some other strange reason to push out another patch as soon as possible).
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link