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Update notes via Steam Community

Patch Notes 1.13


New Randomizer Options


With this patch we are adding 3 highly requested randomizer options that you can opt into when starting a new campaign, which are as follows:

  • Random Passives: When promoting or class changing, units will receive a random passive in the slot for that class tier
  • Random Abilities: When promoting or class changing, units will receive a random ability in the slot for that class tier
  • Random Loot: When killing an enemy with loot or looting a chest, that loot will be randomized


I think these are our most fun randomizer additions yet, can't wait to see what goofy things happen in your campaigns with these now available! I am a big fan personally of random loot in particular, as it really changes the meta progression in significant ways.

Changes

  • Significantly improved performance optimization in base and premap, particularly for lower end devices
  • Significantly improved performance optimization in general gameplay, particularly for lower end devices


Fixes


  • Fixed a variety of issues with unit interaction
  • Fixed an issue where the rings menu was incorrectly displaying multiple rings in the same slot

  • Loading history…
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