We’ve been hard at work on a new update based on your feedback — its more backend stuff but makes the AI more aggressive when it comes to building and fielding fleets. It would be great to hear your feedback!
Bug fixes:
Fixed a bug that could cause the UI scale to initialise as too large.
Gameplay:
Rebalanced enemy fleet creation in the campaign, and increased enemy ship commissioning speeds at higher difficulties.
Multiple ships targeting the same submerged submersible will attack different locations.
Atlantic update 1.0.3.0
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Windows
Depot 1674831
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Windows
Depot 1674832
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Changed files in this update