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Update notes via Steam Community
Outlaws,

Our latest patch has just been deployed for Star Wars Outlaws across all platforms!

The new update arrives alongside our brand-new story pack, A Pirate’s Fortune, bringing new improvements and fixes. It also includes a free new cosmetic pack inspired by Star Wars: Skeleton Crew, available to all players! Be sure to check your delivery crate aboard the Trailblazer to claim it.



This update also adds some new gameplay upgrades: you can now free-fire Kay’s blaster while riding your speeder. Additionally, to create a smoother combat experience, you can now seamlessly switch between two-handed weapons and Kay’s blaster. The Trailblazer customization has also been enhanced, with new passive systems to equip which offer a variety of gameplay effects, giving you more ways to fine-tune your strategy during space missions.



For those eager to get back to the pilot seat - new space contracts are live as well, featuring multiple challenge types and rewards for daring pilots.

Of course, this update also comes with a full list of improvement and bug fixes. You can find the complete list of changes below.

If you’d like to make the team aware of any bugs you’re experiencing further, be sure to check out our Bug Reporter tool that allows you to track the status of existing issues and raise new ones!

Once again, thank you for your support and enthusiasm - see you in the Outer Rim!




PATCH DETAILS (version 8636159.DLC2):




PlayStation®5: 6.17GB (01.006.000)

Xbox Series X|S: 8.55GB (1.0.6.0)

PC (Ubisoft Connect): 10.21GB (1.0.6.0)

Steam: 8.5GB (1.0.6.0)




FULL PATCH NOTES:

Highlights


Added the ability to free-fire Kay’s blaster while riding the speeder

Added the ability to holster and swap between two-handed weapons and Kay’s blaster

Added the ability to equip new passive systems to the Trailblazer for additional gameplay effects

Added new space contracts for all players that include multiple challenge types

Fixed an issue where the Hidden Riches intel could not be completed


General Gameplay

Improved shooting when behind cover to prevent hitting the environment

Fixed an issue where certain intel quests could not be completed if intel was found before picking up the quest

Improved enemy AI when moving to cover/being suppressed

Fixed an issue where Kay could get trapped when respawning in a restricted room on Toshara

Improved Kay’s movement animations on stairs and slopes

Adjusted effects of getting ionized in space

Fixed space NPCs going "out of bounds" when in combat

Miyuki Traders have been upgraded to full vendors and now sell passive system upgrades in addition to previous resource items

Fixed issue where the Ion upgrade of the smoke bomb was inconsistent in ionizing enemies

Fixed issue where melee finishers sometimes wouldn't trigger if the blaster is overheated

Fixed issue where configurations with improved heat capacity from upgrades and gear would risk overheating the blaster if quick switching modules when near the overheat threshold

Crimson Reign gear set has a reduced cooldown on Stun Shot for each enemy caught within all variants of the Smoke Bomb

Outlaw Belt has a reduced cooldown and increased duration of the supercooled state when swapping between Kay’s blaster modules. Additional HUD feedback has been added for the duration and cooldown

Fixed an issue where shields would not protect Kay from direct impact explosive projectiles

Performance improvements during climbing

Improved attaching and releasing input when using the grappling hook

Fixed an issue where Kay would move slowly when aiming during strafing in certain areas

Kay no longer gains adrenaline during standing jumps on the speeder

Kay is now thrown off the speeder when hit by a melee attack

Improved cases where dropping weapons could result in clipping

Kay now exits scoping when staggered

Fixed an issue where the Glowlamp would disable when entering vents


Performance

Fixed an issue where the game could crash when activating FSR3 Frame Gen and Freesync Premium Pro HDR


Graphics

RTXDI improvements

Ray Reconstruction improvements


UI, HUD and Settings

Fixed an issue where a vendor's purchase screen was unable to be closed when the items list was empty

Fixed an issue where the incorrect journal entries would be highlighted when hovering over a different entry


Audio

Fixed an issue where crew members lines would be played at incorrect times


Cinematics

Improved instances where props were missing/floating in certain cinematics


Camera

Fixed an issue with camera jittering and clipping while on the speeder


Worlds, Fauna and Flora

Fixed an issue where the surrounding environment would not reflect correct time of day

Fixed an issue where color banding was present in the sky on Consoles


Accessibility

Added accessibility shortcut allowing high contrast, auto run, and menu narration to be toggled without accessing menus

Gadget wheel can now be set to a toggle rather than a button hold

HUD background transparency and colors can now be adjusted

High contrast UI setting now also affects headings in settings menus

Gameplay high contrast transparency now affects darker colors more evenly

Map menu narration now reads whether a location is on another planet

Fixed an issue where remapping breaks sabacc controls

Fixed an issue where high contrast mode settings menu preview did not match how the transparency slider works in the game

Fixed an issue where some HUD icons were hard to see when high contrast HUD was enabled

Fixed an issue where large HUD text would be larger than its background

Fixed an issue where autowalk was not available when using a controller on PC, or on consoles

Fixed an issue where the Trailblazer was not displayed correctly in high contrast mode when damaged

Auto-vault no longer triggers if the fall will kill Kay


Miscellaneous

Reduced instances of environmental clothes clipping

MAIN & SIDE QUESTS (beware of spoilers)


Akiva


The Veteran
Fixed an issue where the speeder was unable to be interacted with after a cutscene

Kijimi

Breakout
Fixed an issue where Kay could get stuck dismounting the speeder when exiting the factory tunnel

Other


Revelator
Fixed an issue where Kay could get stuck if walking behind the turbolift while joining Sliro’s detail

Fixed an issue where a ladder could not be interacted with if Kay respawns

Known Issue

Contraband contracts
Picking up a contraband contract and not completing it (e.g. going to another region/space/planet or completing another activity) will cause the contract to fail. The contract can be picked up again from the vendor.

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