Also, while I'm here, let me address the elephant in the room, new levels. We are hard at work on new levels and plan to release multiple in the next major update! Expect it to take a couple of months but we think you all will really enjoy the new content! In the mean time, we will be working to constantly improve the game, releasing regular updates.
Change List:
Improvements:
- Improved Low Settings Performance by up to 2-4x!
- Improved Medium Settings Performance by 20-30%
- Added Extra Inventory Row
- Dramatically Improved Controller Feel/Experience
- Added Traditional Chinese, Spain Spanish, Portugal Portuguese and Hungarian
- Add Vignette Tied to Sanity Heartbeat
- Improved Feel of Item Hitboxes
- Improved Network Performance in Multiplayer Games
- Remove Bandages from Loot Table if Solo
- Revamped Objectives UI
- Increase Player Names Outline Amount
- Enable Nvidia Reflex to Reduce Input Latency
- Updated DLSS
- Various Visual Improvements
Bug Fixes:
- Fix Items not Being Cleared after Dying in Purgatory
- Potential Fix for Voice Chat Sometimes being Non Spatialized
- Fixed Bugs with Sometimes Being Unable to Control Your Player On Spawn
- Fixed Issues with Dragging Items in Inventory Being Off, Especially when Windowed
- Fix Bug that Made the Mouse Unresponsive on Load unless Alt + Enter was Pressed
- Overhauled Player Init Sequence, Should Fix Lots of Bugs Related to Network Latency and Make Things More Responsive
- Fix Bugs with Entities Grabbing Players in Bad Latency Environments
- Fixed Light Turn off Sounds Not Playing in 0 and 1
- Fixed Inventory/UI Sometimes not Working After Going to a New Level
- Fix Crash when there are More than 6 Players in a game. This may be a mistake.
- Various Crash Fixes
Level 0:
- Lowered Bacteria Peripheral Vision by 30%
- Non Objective Related Events Will No Longer Repeat Until that Objective is Completed. Avoids getting two blackouts in a row when all you need is an alarm, vice versa.
- Fixed Bacteria Searching for a Player After it Killed them
- Level Fun:
- Overhauled Parkour Area
- Improved Carpet, Foam Tile, and Bounce House Materials
- Expanded Starting Area to Teach About Exit Locators
- Made Music Timer Reset Upon Player Entry in the Warehouse
- Lowered Exit Locator Cost to 2 Coins
- Add Exit Locator to Every Level Fun Door
- Small Bug Fixes
- Minor Environmental Tweaks
Level 2:
- Tweak Pipe Sounds
- Fix Issue That Caused Stutters When Walking Against the Pipes If Host is on Low Settings and the Client is Not
- Scratcher Searches More Randomly Now
- Fixed Scratcher Bug Where it Would Pause in front of Lockers
- Level 3:
- Added Clump Jump scare
- Improved Clump Animations, Fingers Now Move
- Improved Graphics Quality
- Added Lights to Generator
- Made Hitbox Larger for Jail Doors
- Guarantee 1 Gas Canister Per Hub
- Make Fuses Spawning in Hub More Predictable
- Moved Wires Next to Terminals
- Lowered Clump Hearing Range by 20% and Increased Jail Door Noise by 20%
- Made it More Difficult for Clump to Grab You
- Fixed Clump Spawning into Stairs
- Fix Bugs with Repairing Wires + Fuses
Level 4:
- Made Level 33% Smaller if Solo
- Added Environmental Enhancements
Level 6:
- Major Performance Improvements
Level 37:
- Fix Splashing Sounds Playing In Doorways
Changed files in this update