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Core Gameplay Adjustments:
Removed all attribute scaling on abilities.


Abilities now level exponentially:


Levels: 1 → 2 → 4 → 8 → 16 → 32 → 64 → 128 → 256 → 512


Skill point cost progression: 1, 1, 1, 1, 2, 2, 2, 3, 4, 5


Passive skills now offer greater value across all skill trees.


Updated ability border sprites:


White – Normal Ability


Blue – Passive Ability


Green – Ultimate Ability



Ability Balancing:
General Changes:
Removed cooldown scaling when upgrading abilities.


Each character now has one passive that provides cooldown reduction.


All general scaling removed (damage, duration, etc.).


Movement abilities no longer scale excessively.


Skill Trees & Classes Updated:
Created dedicated Movement skill tree for all classes.


Removed Dash/Directional Dash from other trees.


Class Trees Adjusted:
Elementalist: Movement, Warchaser, Elementalist


Engineer: Movement, Savior, Engineer


Aquatic: Movement, Savior, Aquatic


Ranger: Movement, Guardian, Ranger


Pyro: Movement, Warchaser, Pyro Fury


Shadow: Movement, Guardian, Shadow



UI & Visual Updates:
Menus now feature a dark blue theme.


Updated UI elements:


Consistent button styling


Ability and equipment borders improved


Equipment hotbar color changed



Item & Equipment Changes:
General Adjustments:
Removed artifact drops: Titanium Gauntlet, Shield, Top Hats


Infected Uzi now uses correct sprite.


Shotgun: Projectile speed increased


Sidearms (Eagles & Revolvers): Now apply a slight movement speed decrease


Descriptions Updated:
Pellet Eagle now correctly notes Eagle Eye effect


Equipment Balancing:
Malware Disk: Increased default damage


Matrix Aura: Movement boost reduced from 25% → 8% at Level 1


Stat Distribution Changes:
Trinkets: Now give base Agility, Strength, or Intellect only


Artifacts:


Agility → Stamina Regen


Strength → Defense & Health Regen


Intellect → Mana Regen


Gear: Now provides base Agility, Strength/Defense, or Intellect


Scaling Adjustments:
Summon Campfire: Stamina & health regen now scale with level


Flame Shuriken: Fire damage now scales on upgrade



Progression & Economy Changes:
Shrine attribute rewards increased


Gems are rarer in late-game


Adjusted costs of trinkets, artifacts, and gear



Environment & Effects:
Added fog effects to:


Emberforge Crater


Nyxthra Jungle



Magic Weapon Balancing:
Upgrading magic weapons or throwables now increases mana/stamina cost
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