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Update notes via Steam Community
  • Cloud Save functionality has been added.
  • Velgar meteor attacks now are blocked by player built roofing.
  • Better fix for completing quests with a full inventory.
    • No more chucking your materials before talking to Zanik!
  • The Goblin in the Vertentis Kara Vault will be more noticeable
    • I know that Goblins aren't famously talkative but Spitfoot is important, so we can't have you missing them.
  • AI Status Effect immunities have all been checked & should be working correctly.
  • Fix for ash log duplication in the Shattered Plains
    • Whenever you see something like this, a wizard did it.
  • Fixes to a few areas in the world where players can get stuck.
  • Improvements to reduce client desync which means that ranged combat in multiplayer worlds should feel extra nice.
  • Respawned bloodwood sap can now be gathered.
    • This one's got us feeling all sappy.
  • Controller - "LB" works correctly in the crafting menu.
  • Continued localisation fixes for missing translations and cut-off text.
  • A couple of typo fixes in quests and journal entries.
  • Chests you are interacting with when you die are no longer locked forever.
    • Listen, we know that Death has agreed to overlook your mortality while you're here, but there's clearly some things we didn't iron out with Ol' Boney first.
  • XP balancing for Splinter.
    • We saw some hair-raising numbers coming through from usage on this so we're tweaking to bring this down to a more reasonable place
  • Beards no longer clip through helmets.
    • Turns out our helmets can contain the mightiest beard!
  • Blood VFX will be in the right place on smaller AI.
    • Kebbits may seem cute but their teleporting blood was a little offputting.
  • Your own gravestone VFX should be a different colour to everyone else's.
  • More crash fixes.
Windows 64-bit Depot 1374491
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