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Update notes via Steam Community
Hello Replicubers!

The first post-release patch is now live on Steam. This update mostly addresses bugs, but also has some new features. Here's a short recap of the changes:

  1. Added autocomplete to the code editor! It only knows about Lua keywords and built-in functions right now, autocompete for user variables or defined functions will come in a future update.
  2. Replipaint is now using multiple threads for a performance improvement
  3. Several improvements to how the game communicates with cubenet
  4. Fixed a few exploits with the token counting (code size) system
  5. when viewing a leaderboard, the game will now jump to your score first
  6. improved documentation formatting


I will be sharing my roadmap soon with my plan for future updates and improvements to the game as well, both in-game on cubenet, and here on Steam in the discussion forums.

Happy cubing!
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