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Hello everyone,

Patch 1.10.3.6 is now available. Full changelog below:

Fixed
  • Crash when a villager left and the villager window was open at the same time as a resource change
  • The “Start mandate” buttons for "revise one edict/privilege" did not update when the mandate list was open
  • It was possible to have visitors stuck in your village forever. (royal company)
  • Lodging Full notification was never showing
  • Manor House: Missing visitor location was not causing the “missing required parts” pop-up.
  • Fix Housing Insufficient notification showing up for no reason (3rd times the charm!)
  • “Only X part allowed” notification showed only once even when multiple parts with the condition had the error
  • Boars could spawn under building zones
  • Mod Manager (Browse Mods/Installed Mods) - Scrollbar would not reset to the top when switching pages
  • Fixes for some gatherer blocked path situations
  • Fixed “Revise Edict/Privilege” mandates that could be executed even when you could already revise an Edict/Privilege

Added
  • UI: Added search bar in mod selection

Modding
  • Fixed some mod parts could end up grounded on reload
  • Fixed Crash: "Castle Watchpost Expansion +"
  • Fixed example mods
  • New example mod: Taxation
  • Expose functions for Taxation
  • Expose get current month/week/day functions
  • Improve overrideTexture() to support override with core game texture
  • Additionally, added ADDITIVE and SUBTRACTIVE blend modes
  • And more…


Windows Foundation Content Depot 690831
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