Just a bug fix update and an increase in build points for the ACK, because why not!
1.1.7 (Build 10.3) Change List
- ACK build points increased to 10k (up from 8k!)
- Ranged brigands now default to 10 units for awake radius to match ranged skeletons. Any ranged brigands already placed in adventures will still be set to 6 - but can now be increased to 10.
- Fixed the health below 50% event firing when it shouldn't
- Fixed pressing ESC to get out of TOD VFX node would not bring back the top editor menu
- Fixed a loot shrine exploit bug - you now can't switch players once you have prayed until you grab your reward!
- Fixed skeleton king not having white dust blood when killed
- Fixed enemies constantly moving through teleporters causing character interaction UI to flicker
- Fixed not being able to set ranged brigand awake radius bigger than 6 units, like ranged skeletons can, now goes up to 10 units