With this update, we have made certain data more easily accessible, so that Live-Split can be set up in a more advanced and specific manner. An example-preset including the needed .lss file can be found on our discord, and includes the events you can use and some comments/explanations. However, you can also set it up however you wish. We refer to Live-Split's documentation, found on the Live Split website.
Note: This file from asl-help on github is required to be in your "Livesplit/Components" folder for proper set up.
Additions:
- Added Autosplitter (LiveSplit) Support for timing speedruns!
Fixes:
- Removed some causes of memory leaks, potentially removing stutters/framedrops after extended playtime.
- Fixed so that alphabetical sorting of items correctly uses display-names instead of file-names.
- Added animations for Redfin bandits when they spot the player.
- Various minor enemy configuration/animation tweaks.
- Fixed a location with exploitable pathing for Shadow of Krulk in Lower Gurglevale.
- Fixed minor pathing issues for enemies in various areas.
- Various tweaks to platform for gameplay and visibility.
- Fixed issue causing the options menu Audio Device-dropdown to not be selectable with mouse.
- Removed stone-particles appearing when landing on other players' shields.
- Fixed a dialogue-softlock that could occur when asking Igor for advice.
- Fixed an issue with selling items (selling ID related).
- Fixed a multiplayer related no-combat-zone indicator issue.
- Fixed Axethrowers axes starting their throw arch mid-animation.
- Fixed so closing the calibration/item upgrade confirmation window no longer exits the upgrade screen entirely.
- Fixed certain errors with some in-game texts.
- Made it so Dirtclaat no longer shows up throughout the map once he has moved to Boglink.
We have a roadmap for our plans to come in the works, join our discord, follow us on twitter and check in here on steam for updates!
Changed files in this update