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Update notes via Steam Community
Greetings future job creators!

Hope you've all been having a blast with CapitalismCraft!

We've been paying close attention to player feedback and have some nice quality of life improvements for the game!

Bug Fixes

  • Fixed a bug where Senior Workers could be accessed after unlocking them, but without restarting the game.
  • Fixed bug where a shadow could potentially stay after a furniture is destroyed by lightning.
  • Fixed a bug where some crises may trigger before they’re unlocked.
  • Fixed a bug where firing a worker with Severance would trigger a check for game loss conditions.


Quality of Life Improvements

  • Reduced the UI radius of Desk Workers, this was confusing and caused some players to think Desk Workers had to be spaced apart.
  • Disabled Firing in parts of the tutorial when you’re required to hire a Middle Manager, this caused some players to get into a game state where it would potentially get very difficult to beat the tutorial.
  • Made Tutorial Notification messages trigger faster.
  • Added a check for if you can afford to pay severance before you fire a worker.
  • Improved Grid Rendering Performance.
  • Added an ability to speed through cutscenes by holding the mouse down.
  • Added shadows to the Intro Cutscene.


Balance

  • Lowered the requirement to unlock HR to 250K (down from 300K).
  • Lowered the requirement to unlock Upper Managers to 5 Middle Manager (down from 6).
  • Lowered the requirement to unlock Consultants to 4 Union Members (down from 5).
  • Lowered the requirement to unlock Senior Workers to 2 Consultants (down from 4).


Miscellaneous

  • Added several more achievements.

Windows Depot 2742931
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macOS 64-bit Depot 2742932
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