Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community


Greetings, Pathfinders!

Jasper here! Or Chief Pathfinder, if you prefer formalities. Didn't expect me back so soon, huh?! So much has happened, I just had to tell you all about it before heading back out. Hakim tweaked something in Inayah's gloves, making them much easier to handle! Clio's drawn a ton of new beautiful things... Seriously, when does she even sleep?! And Inayah's been defeating so many monsters that we decided her victories deserved a bit more flair. She works hard for them, after all! Oh, and also... uh, I forgot! But hey, don't panic, the list is right below, you can read it all yourself!

In the list below, items marked with [🧭] have been added thanks to your feedback! We truly appreciate every opinion and strive to make the gameplay experience as smooth as possible.

New Content

  • Added new slides for Hakim's ending
  • Added a cutscene for the Root of Evil
  • Added a cutscene for Grendel

A shot from the Root of Evil cutscene:


Comment: We're already working on new cutscenes for future DLC—and we can't wait to show you what we're cooking up!

Let us know which scenes or improvements you're most looking forward to—we read everything!


Custom Difficulty Enhancements

  • 🧭Customizable enemy Health and Damage modifiers


Comment: Now you decide how much punishment an enemy can take. Personally, I crank both health and damage up to +300%—perfect. Try out your own settings and tell us what worked for you!

  • 🧭"Auto-Platforming" option—hook, grapple, and wall jump now work with any active weapon. You still need to find the weapon, but no need to switch constantly.


Comment: I hesitated for a long time about adding this option—but ultimately decided that player freedom is more important. You can now enable it in Custom Difficulty, and it will be active by default on Easy difficulty.

  • 🧭"Auto-Save in Boss Rooms" option—an autosave is created automatically upon entering a boss room.

Comment: Yes, this makes attempts less stressful—but it's still your game, and you decide exactly how you want to play it.

General

  • New Demo Version—fully matches the beginning of the game. If you purchase the full version, you'll continue right where you left off.

Comment: Maintaining the old demo became too resource-intensive. The new format is simpler and will allow us to release updates faster.

  • New boss death visual effect

Comment: We've wanted to make the moment of victory more impactful for a while—and finally got around to it.

Locations

[list]
  • Removed an unnecessary grapple point in the "Blood Depths" location
  • Fixed mob pathing in the "Crabmaster's Domain" location
  • Slightly lowered the camera in the "Many-Faced Throne Room" location
  • [*] Removed the ability to pass through lasers and waterfalls using Blade Dance
    </list>

    Location Visual Fixes

    • Improved the "heat haze" display in relevant locations
    • Numerous minor fixes across all zones (list shortened to avoid cluttering the patch notes)


    Cutscenes

    • Fixed the background in the Mad Chief's cutscene
    • Adjusted dialogue timings
    • Fixed bugs when skipping videos
    • Removed the ability to use Roll when exiting the console


    Narrative

    • Armed But Safe: Fixed Hakim's dialogue
    • Iron Guts: Repositioned cutscenes with Khonsu
    • Return Home: The meeting with Lex can no longer be missed due to death
    • Fathers And Children: Quest now closes correctly if the "The Final Decision" quest is declined


    Interface (UI)

    • Fixed quest markers on the map
    • Hidden objects in secret rooms that were displayed by mistake
    • Fixed display of the selected difficulty level


    Bosses and Enemies

    • Improved visuals for the Big Momma boss
    • Fixed the camera in the "Big Momma's Lair" location
    • Adjusted the Constructor's behavior


    Localization

    • Localized the death panel text


    Abilities, Talents & Progression

    • Slightly increased the damage of some enemies on Normal difficulty
    • Fixed the "Swift Jumper" talent
    • Updated the description of the "Ingenuity" talent
    • The "Second Wind" implant now works correctly


    Visual Effects (VFX)

    • Added visual effects for boss deaths
    • Added sparks to the Screamer's movement
    • Connected death effect to the Ironhide soldier
    • Connected effects to the sectarian robot landmark
    • Adjusted the color of the liquid in capsules
    • Fixed effects with charge vials


    Sound Effects (SFX)

    • Restored Sputnik's voiceover
    • Restored door sounds
    • Fixed the audio track for the train cutscene
    • Improved processing of Inayah's "thoughts"
    • Fixed the Screamer's voiceover
    • Fixed the Mutant Pustule's voiceover
    • Adjusted the sounds of the Constructor's manipulators and saw waves


    Well, that's all for now! I'm heading back out on the path. Won't be back soon, but if you get lost or something scary happens—shout out on our Discord, I'll come and help!

    Thanks for supporting us on social media and in Steam reviews—it really helps us keep going and make the game better.

    Our roadmap — https://store.steampowered.com/news/app/3199390/view/507326244048601462

    In case you missed the previous updates:




    • Loading history…
    Ad-free Steam data for everyone since 2012
    Support SteamDB • Donate or contribute
    Open link