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Changelog

  • Added ‘Last Stand’ multiplayer scenario (Paths to Power DLC)
    • For those who own the Paths to Power DLC, you can now play a special multiplayer version of this scenario with up to 2 friends!
      • Each player starts with bonus resources and a number of colonized planets, plus 2 fleets, defenses, etc.
      • Players can choose whichever faction they’d like to defend as.
      • How long will you and your allies last?
    • Note: Only the host needs to own Paths to Power to play this scenario!
  • Fixed achievement unlock bugs (general issue from 1.41.6).
  • Added Shield Burst restore point text (in tooltips) to be green instead of red.
  • Added description to Vasari Mad Titan tooltip.
  • Adjusted Vasari Mad Titan vfx.
  • Shield Burst Adjustments:
    • Corvette Shield Burst Delay changed from 15s to 20s.
    • Cruiser Shield Burst Delay changed from 45s to 40s.
    • Capital Ship level 1 Shield Burst Delay changed from 65s to 50s.
    • Capital Ship level 1 Shield Burst Percentage changed from 33% to 25%.
    • Capital Ship level 10 Shield Burst Delay changed from 45s to 30s.
    • Capital Ship level 10 Shield Burst Percentage changed from 66% to 50%.
    • Titan level 1 Shield Burst Delay changed from 90s to 70s.
    • Titan level 10 Shield Burst Delay changed from 60s to 50s.
  • Fixed Artifact placement on City, Magnetic and Hive Asteroid planets.
  • Fixed Asteroid Mercantile Mandate not applying to Hive Asteroids.
  • Fixed Development Mandate not applying to City planets.
  • Reduced Harcka Heavy Autocannon damage per shot from 25 to 20.
  • Reduced Kortovas Heavy Wave Cannon damage per shot from 40 to 33.
  • Reduced Exoria Heavy Beam damage per shot from 90 to 80.
  • Reduced Exoria Medium Beam damage per shot from 30 to 25.
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