Changelog
- Added ‘Last Stand’ multiplayer scenario (Paths to Power DLC)
- For those who own the Paths to Power DLC, you can now play a special multiplayer version of this scenario with up to 2 friends!
- Each player starts with bonus resources and a number of colonized planets, plus 2 fleets, defenses, etc.
- Players can choose whichever faction they’d like to defend as.
- How long will you and your allies last?
- Each player starts with bonus resources and a number of colonized planets, plus 2 fleets, defenses, etc.
- Note: Only the host needs to own Paths to Power to play this scenario!
- For those who own the Paths to Power DLC, you can now play a special multiplayer version of this scenario with up to 2 friends!
- Fixed achievement unlock bugs (general issue from 1.41.6).
- Added Shield Burst restore point text (in tooltips) to be green instead of red.
- Added description to Vasari Mad Titan tooltip.
- Adjusted Vasari Mad Titan vfx.
- Shield Burst Adjustments:
- Corvette Shield Burst Delay changed from 15s to 20s.
- Cruiser Shield Burst Delay changed from 45s to 40s.
- Capital Ship level 1 Shield Burst Delay changed from 65s to 50s.
- Capital Ship level 1 Shield Burst Percentage changed from 33% to 25%.
- Capital Ship level 10 Shield Burst Delay changed from 45s to 30s.
- Capital Ship level 10 Shield Burst Percentage changed from 66% to 50%.
- Titan level 1 Shield Burst Delay changed from 90s to 70s.
- Titan level 10 Shield Burst Delay changed from 60s to 50s.
- Corvette Shield Burst Delay changed from 15s to 20s.
- Fixed Artifact placement on City, Magnetic and Hive Asteroid planets.
- Fixed Asteroid Mercantile Mandate not applying to Hive Asteroids.
- Fixed Development Mandate not applying to City planets.
- Reduced Harcka Heavy Autocannon damage per shot from 25 to 20.
- Reduced Kortovas Heavy Wave Cannon damage per shot from 40 to 33.
- Reduced Exoria Heavy Beam damage per shot from 90 to 80.
- Reduced Exoria Medium Beam damage per shot from 30 to 25.
Changed files in this update