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Update notes via Steam Community
Script Editor
  • Updated websocket/syncing logic to send additional metadata to the level viewer
  • Added setup process to install components required for the level editor
  • Added ability to launch the level viewer with options
  • Reworked default parameter population to more accurately populate default values
  • Added additional metadata to variable entities to specify the type of node pin they are intended for
  • Reworked "special string" selection into "enum string" datatype for more explicit autofill
  • Added more enum string options ("list" values in the docs)
  • Animations are now populated contextually based on AnimationSet
  • Improved load times when selecting a string
  • Included additional parameter names for CAGEAnimation entities
  • Expanded enum dropdown input support (removes need for manual indexes)
  • Enum type now only selectable if not pre-defined
  • Create node option no longer shown if not in flowgraph mode
  • Checking a parameter/pin is now respected even if hidden by search
  • Function entities now receive default names based on their function type
  • Integer and float parameter inputs now use numeric up/down fields
  • Composite names now correctly cased
  • Fixed many smaller bugs and usability issues


Level Viewer
  • Now included with OpenCAGE! Follow the setup guide here.
  • Added syncing with the Script Editor (live-mirror added/removed/repositioned/updated entities)
  • Reworked editor script to hide all windows except Scene, and open correct scene with correct lighting setup
  • Removed support for loading textures (only shader colours now used)


Launch Game
  • Added an option to disable the "current gen" flag (more info)


Other Improvements
  • Fixed an issue where offline assets weren't tracked correctly and were always considered outdated
  • Updater will now force-close Unity to prevent conflicts when updating the Level Viewer
  • Fixed a rogue file lock issue in the updater

Windows 64-bit Depot 3367531
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