New update 0.3.12 is here! We've been busy improving the care your little (and big!) monsters receive, making hatching even smoother, and giving those pesky bugs the boot once again
Monster Care Simulator 0.3.12 – Changelog
Employee Behavior Improvements
- Employees can now treat monsters with multiple health issues without dropping them in the garden.
- Assistants and cashiers will prioritize placing monsters in available beds instead of dropping them in the garden.
- Players can now pick up any monster at a station, even if an assistant has reserved it.

Hatching Enhancements
- Introduced two new monster drops.
- Added support for hatching previously un-hatchable monsters.
Bug Fixes
- Added missing localization entries
- Improved employee navigation by adjusting collisions around stations.
- Added possibility to move hatchers while they are hatching
- Employees now fully heal monsters affected by fire, preventing repeated treatment attempts.
- Resolved crash occurring when selecting "Save and Quit."
- Fixed issue where the "Press Enter to go to next day" prompt persisted, and the recap page was not displayed.
- Addressed receptionist softlock/bug.
- Corrected localization not appearing for employees at max level upon loading a save.
- Fixed monsters getting stuck near furnitures.
- Resolved minor visual issues
Hey there, just a little message from the devs!
If you’re enjoying the game, leaving a short review on Steam really helps us and makes the game more visible
It means a lot to us!
And next week, we’ll reveal the brand-new roadmap for the game! Exciting things ahead

Changed files in this update