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Update notes via Steam Community
This update fixes a few bugs and has improvements to the user interface, like improved messages and popups. There are also some improvements to the AI and the performance of huge battles has been improved. There are also a bunch of new stuff for modders as well.

General
  • F9 throne screen now has a popup showing number of claimed AP
  • New launch option: --nouwthrones (to prevent underwater thrones)
  • Battle performance improvement for large battles with spellcasters
  • Can expand unit/commander entries in Income Overview
  • Nexus can show more gates on the map
  • New graphics for gate from Nexus
  • Most rituals can no longer trace through void/non-void planar boundaries
  • Secondary effects on missile weapons didn't always take effect properly
  • Nbr of possible players was calculated incorrect for maps with multiple planes
  • Battle enchantments could remain if enslaved and then killed, fixed.
  • Better messages for Strands of Arcane Power
  • Improved message for Ritual of Rebirth
  • Ritual particle lines on map now shows movement towards destination
  • The key 0 can now also be used to copy/paste orders everywhere
  • Phoenix pyre triggered weapon blesses, fixed
  • Can now use wait order in allied territories
  • New gem selection box for messages
  • AI can now use Arcane Analysis
  • AI is now a bit smarter regarding dispel casting
  • Fixed problem with spell targeting vs flying targets
  • Commander popups now show destination of move orders
  • Removing a magic item did sometimes not remove effects on unit, fixed
  • Throne defender tweaks
  • Charm could remove target's commander status, fixed
  • AI better at equipping gems before being stormed
  • Spell AI tweaks
  • Icon for decay immunity
  • Projection looked too small, fixed
  • Fix for scout report when allied forces are not actually sieging
  • Better assassination texts
  • Fix for communion backlash not occurring
  • Log text for phoenix pyre
  • Event fixes
  • Stat and typo fixes


Modding / Map Making
  • New monster item commands: #growthpower, #grandcom
  • New site command: #copysite
  • New weapon mod commands: #defroll, #morroll
  • New monster/item mod command: #unseen
  • Two new event commands: #req_realmnr, #req_norealmnr
  • Magic item type 10 for bardings didn't work
  • Improved name pluralization
  • Fixes for some places where drawsize didn't work
  • Temp blood slaves do not cause bleeding after gem longevity has occurred
  • Air shield on magic items didn't show up in stats
  • Reanimator is now shown on magic item info
  • Major performance improvement for events using req_mnr & req_nomnr
  • Better reset of commanders when unloading mods


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