Changelog 1.6.2 – The Modding Update

This update focuses on modding support by introducing MateSDK 1.0.
You can download the MateSDK directly from GitHub.
Requirements for Developing Mods:
Unity Hub, Unity 6000.X, and basic knowledge of how to use Unity.
MateSDK / MateEngine 1.6.2 Modding Pipeline
- Added support for using any shader on models
- Added support for real-time lights, point lights, and other Unity light sources
- Added ability to manipulate existing behavior of all controllers
- Added ability to remove assets, scripts, and features
- Added support to convert VRM 0.X to .ME file format
- Added support to convert VRM 1.X to .ME file format
- Added ability to change clothes of an avatar (.ME only)
Introducing .ME Mods and .ME Models
.ME Models are an evolved variant of VRM files.
Unlike VRM 0.X or 1.X, .ME is essentially "VRM++" — allowing much more customization.
You can:
- Use any shaders (e.g., Liltoon, Poiyomi)
- Add prefabs and other Unity features to your model
- Create VRChat-style enhancements and features
How to Convert to the .ME File Format
To convert your model to .ME, you'll need a working VRM0 or VRM1 file. Then follow this workflow:
1. Open the MateSDK Unity Project
2. Import your .vrm file anywhere into the project
3. Drag the VRM file into the Hierarchy
4. Modify your VRM however you want – add custom shaders, objects, 3D assets, prefabs
5. Once finished, open the Model Exporter window
6. Drag and drop your completed prefab into the exporter
7. Click Export
8. Load your custom .ME model
Happy Modding!
Changed files in this update