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Update notes via Steam Community
Good morning all, Patch #1 for the day (likely 2 coming today). This one's a bit higher priority as it addresses a bug with SimPlayer saving.

Here's what's going live:

  • When using a Teleport Rune, SimPlayers would not save any XP or progress that was made in the zone you are teleporting from. This is fixed.
  • Some corpses are still showing the 'special' glow for loot. This one's tough to reproduce and I can't see directly how or why it's happening but I've eliminated another suspect bit of logic.
  • The automate-autoattack button no longer 'sticks' as an active UI element (it would toggle every time you pressed space
  • Did a few pathing / navmesh rebakes: Hidden hills, Rottenfoot, Braxonia, Braxonian Desert, Krakengard, and Hidden Hills so far. This should prevent SimPlayers and NPCs from being able to run through some architecture.


I plan to spend the day looking at auto pull, and SimPlayer pathing logic to see if I can't get them to stop getting stuck on little things. It's like training cats with these SimPlayers...

-Brian
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