Here's what's going live:
- When using a Teleport Rune, SimPlayers would not save any XP or progress that was made in the zone you are teleporting from. This is fixed.
- Some corpses are still showing the 'special' glow for loot. This one's tough to reproduce and I can't see directly how or why it's happening but I've eliminated another suspect bit of logic.
- The automate-autoattack button no longer 'sticks' as an active UI element (it would toggle every time you pressed space
- Did a few pathing / navmesh rebakes: Hidden hills, Rottenfoot, Braxonia, Braxonian Desert, Krakengard, and Hidden Hills so far. This should prevent SimPlayers and NPCs from being able to run through some architecture.
I plan to spend the day looking at auto pull, and SimPlayer pathing logic to see if I can't get them to stop getting stuck on little things. It's like training cats with these SimPlayers...
-Brian
Changed files in this update