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Update notes via Steam Community

Hello everyone!


It's the 2-month anniversary (is that even the right word?) of Die in the Dungeon EA release!

To celebrate, we’re dropping a small update packed with bugfixes and a few balance tweaks to keep runs going smoothly. Also, we're joining the Strategems Festival with a 25% discount for a limited time, so don’t miss out!



Behind the scenes, we’re still cooking up a bunch of cool stuff, including a brand-new feature (more on that below 👀) and the much-anticipated Endless Mode. We've also teamed up with some awesome folks to work on all kinds of DITD-related surprises in the near future. We’re super excited to show you everything, but not just yet!

Without further ado, let’s hop into the changelog:

🗒️ Changelog for Die in the Dungeon EA Version 4.1.13 (110.1):


  • Fixed Terrain Dice (with Flash+Heavy properties) displaying "0" terrain value on slots after being moved with the Tungsten Hand relic.
  • Fixed Mirror Dice incorrectly calculating extra value from relics and other dice when mirroring Terrain Dice.
  • Fixed "Free Sample" items in Shop not working when used immediately after purchasing a relic.
  • Fixed Heavy Dice on board not counting for multiple relics (e.g. Bento Box).
  • Fixed enemy dice not counting for multiple relics (e.g. Tadpole Jar).
  • Fixed Gravity Dice incorrectly triggering effect from Primordial Fear curse.
  • Fixed Flash Dice incorrectly triggering damage from other dice on the board with the Pointy property.
  • Fixed localization errors in Japanese and Spanish translations.
  • Modified Transparent Prism relic behavior → "If you use 3 or more different types of dice, gain +1 Bonus at the end of the turn."
  • Modified Visionary Egg relic behavior → "Gain +2 energy. You cannot skip dice rewards anymore."
  • Modified Extra Value text icon for negative values to better reflect behavior.


🧪 A New Feature is Brewing!


If you’ve been keeping an eye on recent updates, you might’ve heard whispers about a mysterious new mechanic. It’s almost here! This shiny new system will bring a fresh layer of strategy to your runs, and we’ll be rolling it out in the next update, along with a full breakdown of how it works and what it adds.

In the meantime, here’s a quick PSA from your favorite amphibian academic, Professor Instructoad:

Remember frogs, don't drink and dice... or maybe do?



That’s all for now! As always, thank you so much for playing, sharing your feedback, and being part of the journey. 🐸💚

See you next week!
Windows Depot 2026821
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