
[Neuroforge Changes]
- Fixed description of Resonating mod on energy to state the usual shield/radar effect in addition to the half chance to use fuel.
- The rate at which you are offered the option to swap your Enhanced mod goes down as the Enhancement level of the mod goes up.
- Options to swap secondary mods, remove secondary mods, or add a new secondary mod, will be offered more as you are at higher levels of enhancement.
[Anatolia Changes]
- See Link
- Not noted in the blog post: Influence is no longer lost upon joining a team.
[Client/UI Changes]
- Added new Squad Link feature in Squad menu for creating an clickable invite link in chat.
- Added 8 skins to the Cybernetic Zebucart, 2 of which are exclusive to it.
- Added new skin for Ruined ships called Neon Nightmares.
[Class Changes]
- Ranger:
- Sniper empowered shot changes:
- Critical Hit Chance used in damage calculation is now reduced by targets Critical Hit Resistance.
- No longer benefits from Critical Hit Chance greater than 100% (after the reduction from Critical Hit Resistance)
- Beam hits do empowered damage to collision code targets, like projectiles already did
- Re-added 10% Damage per level for Heavy Fighters on True Grit skill.
- Ranger still retains the 7 total marks
- Ranger marks now decay every 5s after the first decay at 40s (while no new ones are being applied), instead of 40 seconds per mark.
- Sniper empowered shot changes:
- Speed Demon:
- Overdrive energy charge no longer dissipates on jump.
- Shield Monkey:
- When a Shield Monkey deals transference damage to a target, the shields they gain via stealing are not mitigated by the resistances of that target.
- The damage dealt is mitigated by both the target’s shield stealing resistance and beam resistance.
- Both damage dealt and shields gained are still mitigated by class based mitigation mechanics, Like Speed Demon’s glance and Berserker’s frontal shield.
- In the last patch we adjusted the rate at which shield stealing does damage and restores shields. These values were reverted to what they were before they were changed. You can see these values on the Shield Monkey Class 3 skill.
- Made it so Transference Power auras will affect how much damage is done with a Shield Monkey Enveloper
- Shield stealing self healing is no longer reduced by stealing resists.
- The Shield Monkey Enveloper can only give up to 10% of the Shield Monkey’s current shield bank as bonus damage per shot.
- Shield stealing resistance mechanic has been refactored. Resistances should now be consistent in both effect and how they are displayed to players.
- When a Shield Monkey deals transference damage to a target, the shields they gain via stealing are not mitigated by the resistances of that target.
- Berserker:
- 33% of On-Hit effect damage is used for Lifesteal from the Berserker Shield Redistribution Device.
- 0% of Damage Over Time effect damage is used for Lifesteal from the Berserker Shield Redistribution Device.
[Item Changes]
- Faranji Flower Power, Empyreal Extracting Cannon, Empyreal Solar Pulse, Celestial Heavy Autopiercer, Celestial Particle Cannon, Luminous Destabilizing Implosion Rigidifier, Operative's Blaster, Korbolko's Quantum Breath, Grand Eclipse Extracting Bombard, Angre's Demolisher changed to 2 bounces from 6.Their DPS, DPE, bounce range, and damage multiplier on bounces have been adjusted as well.
- Mini Madness has been changed from an aura generator to a super item, and requires a super item slot. Its effect remains unchanged.
- Angre's Garam Masala has had the following changes:
- Changed the -Recoil buff from -20% to -40%, this makes the tweak about ~10% better used on cooldown than Perilous Burst with neurotweaking, instead of being ~7% worse.
- Various Scanners now list the Max Speed Difference for scanning on the item description now.
- The following Fighters have had their radar stats increased: Bulker Guard Fighter, Bulker Light Fighter, Bulldog Light Fighter, Dachshund Light Fighter, Dolius Hermes, Domesticated Killer Wasp, Greenish Fighter, Panther Kitten Fighter, Tamed Wasp, Terrier Light Fighter, Whippet Light Fighter, Vulture Hatchling, Condor Hatchling, Hawk Hatchling, Roc Hatchling, Harrier Hatchling, Caracara Hatchling, Kalthi Redeemer, Blue Photon Shrike, Blue Photon Raptor, Death Winger, Leopard's Kitten, Kidd's Henchman, Nightfury Hatchling, Crystal Shard Fighter, Red Fighter.
- Red Cell has had the following changes:
- Shield Recharge increased from 2% to 5%. Increased Radar from 5% to 7.5%.
- Red Drone, Red Phaser, Red Fighter, Red Displacer have been adjusted.
- Cybernetic Zebu has had the following changed to its super items:
- Temporal Dipole no longer randomly deducts shields twice. Only deducts 10% current shields instead of 20% when cycling.
- Causal Domain Device has 10 second debuff duration increased from 5 second. Transference vulnerability and shield recharge debuff increased from -33.3% to -50%. Electricity needed increased by 100%.
- Outpost drone is no longer able to be acquired and has been made a temporary drone.
- Operative's Escorting Field has had its Critical Immunity effect removed (Effect did not work as expected).
- Several Ship Scanners with 'Ship Scanner' labels have been updated to 'Ship Item Scanner' and 'Ship Hull Scanner'.
- Matriarchal Overwhelming Fury no longer consumes current shields when used.
- Nightfury's Burst tweak has had its stats cut in half, its Unique With Damage Tweak status removed, and its quality level changed to Uncommon.
- Red Loop Pill had its Recoil increased from -20% to -25%.
- Red Glow Pill had Energy Charge Increased from +120 to +240, added -5% Beam Vulnerability for 5 minutes.
- Pax Scutum's All Hands on Deck superitem is now Unique With Damage Tweaks, and can be unequipped.
- Cybernetic Nullifier Shell's Matriarchal Blessing superitem is now Unique With Damage Tweaks, and can be unequipped.
- Bhisaj'ayu Shield Overcharger superitem is now Unique With Damage Tweaks, and can be unequipped.
- Cybernetic Nullifier Shell's Matriarchal Blessing superitem description reflects how actually works in it only affects self.
[Mission Changes]
- Improved summary on 'Making Improvements' mission line in Beta Antares.
- Added additional clarifying text to some low level missions that unlock Item Exchanges.
[Universe Changes]
- Reduced the shields of most AI in the Nexus.
- Added Celestial Blueprint Cache - Primary/Secondary/Tertiary to Celestial Encampment trade in via AC to acquire rare blueprints in exchange for Primordial Tokens.
- Jungle Crests for Mentions are now a one time mission and now are an item exchange in the AI Station.
- Cybernetic Gonzales has been reworked.
- Fixed trade in for "The Fast and the Pulsius" incorrectly taking "Xeno Energy" instead of "Xeno Energy Remains".
[Next Universe Changes]
- Paxian Foothold is marked as a Special galaxy on the galaxy map.
[Server Changes]
- Made the stated Shield Stealing resistance in the ship scanner reflect diffusers and auras, but not beam resist.
- Made Resistance to Damage aug stat not give Transference Resistance.
- Shield Stealing resist will now be sent to your ship window as your Transference Resistance(resist towards healing is still a separate line item).
- Added message for how many shields a ShM stole if you have /showdamage on.
[Bug Fixes]
- Rounding calculated weapon slots down to the nearest 0.1 to address the error where the client and the error messages think you have enough weapon slots for another half weapon, but you don't actually.
- Universe shortcuts should no longer be able to randomly choose the same from/to gal twice.
- Fixed a bug with torpedo tracking when moving while shooting.
- Fixed range restriction on Targeting Computer not being enforced.
Changed files in this update