Any levels that were altered in some way will be uncleared on the level selection when the update is first opened, as well as marked with a *.
- Undo can now be held down
- Undo now always rewinds to a state before any boxes are in motion, this prevents odd glitching behavior when moving and undoing while a box is in motion
- Boxes now prioritise the newest magnet encountered when moving
- Magnets can no longer be moved while they are moving a box (prevents movement speed from affecting the outcome of a movement)
- Removed unintended solutions (1-7,2-2,3-5,4-3,4-10,5-2,7-3,7-5,7-10,8-5)
- Altered level geometry to make some levels more interesting (1-3,2-3,2-9,3-1,3-3,4-5,6-2,6-4,7-4,0-1)
- Completely redesigned some levels (2-6,2-8,3-9,4-6,4-7,4-8,5-6,6-10,0-3)
- Reworked most levels of World 4
- Altered the box in 7-4 to be partially magnetic
- Boxes in 6-? are now the correct color based on position on level selection
- Magnet canceling now makes more intuitive sense
- Removed excess box movements for some levels
- Altered levels are now marked with a * on level selection when uncleared after updating
- Fixed a bug where the cursor could get stuck on a locked level.
- Centered Level Numbers above 9
- Magnet Hitboxes now display when in f3 menu
- Added version number to Menu
- Added collision to UI elements when accessible in a bonus level
- Ice now correctly displays below all level elements
- Non-magnetic boxes now highlight correctly when on a goal
- Fixed a bug where boxes would ignore collision a single tile away if teleported onto an ice tile (W7)
- Added mouse hover effects to main menu buttons
- Music can now be toggled separately to SFX
- Fixed a bug where completing multiple levels more than could unlock World 0 prematurely
- Added an indicator for where Teleport Tiles send boxes
- Added 8-?
Changed files in this update