
People will say that this is probably the greatest update of this game:
- The enemy team will now build turrets after a certain level - turrets are vulnerable to EMP grenades, so those now have more reasons for existence - previously the primary reason was to destroy enemy pylons, generators and base cores.
- Later in the game, enemy worker carrier ships will now sometimes appear during incursions
- Enemy incursions now less frequent but “better”
- Greatly improved the squadmate and worker decision-making
- Workers will drop their weapons from smoke/flash grenades - now those Finally have an actual use!
- Added Nades and Cuffs stats (so you can carry more of them) - they will sometimes appear as a choice when you level up and wake up.
- Added an option to disable the music
- Added more pages to the in-game “Tactical Guide”

bug fixes:
- You can sit on any chair in the dropship (previously, they were “reserved” when a squadmate AI planned to sit there - the system has now been revamped)
- “Hopefully” fixed the game-progression bug mentioned by Hyper - this bug takes a long time to reproduce but hopefully it won’t appear now.
- General crash/performance fixes - the game won’t crash/slow down from glass related issues now.
- Fixed squadmates getting “stuck” after a door breach sequence gets interrupted.
- More squadmate fixes so they won’t get stuck/bugged out.
- Fixed the “floating stuck squadmates at start”
Changed files in this update