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New shotgun

New lighting


Changelog - Version 0.32

Performance & Networking

  • Hugely reduced input lag for actions like placing voxels or shooting RPGs.
  • Removed automatic ping kick. Lag compensation is now limited based on the `sv.pingthreshold` cvar (recommended max: 225ms). Players exceeding this threshold will need to lead their shots more significantly.
  • Voxels now regenerate health gradually over time (`sv.voxelhealth.heal.voxels.count`) after a configurable delay (`sv.voxelhealth.wait.time`) to prevent server lag spikes during regeneration.
  • Clamped client simulation rate (`sv.player.max.simulation.rate`) to reduce server CPU load caused by high-performance clients.
  • Fixed block destruction particles causing major performance freezes (Optimization).


Gameplay & Features

  • Added the new Thunderstrike Shotgun for the Miner class.
  • Added 'Smooth Mouse' option to the settings menu.
  • Melee attacks (e.g., Zombie arms, Spades) now use a sphere cast instead of a raycast, making hits easier to land.
  • Added per-map ambient sound system.
    • Added ambient sound to the official Observatory map.

  • Added map save functionality via the 'savemap' command (saves current world state to .vxl).
  • Added Light Block system:
    • Light blocks emit light onto nearby voxels.
    • Emitted light blends with other nearby light sources.
    • Includes performance optimizations.
    • Added an option in settings to disable dynamic light block lighting.

  • Added a sound effect for grenades colliding with the world or other entities.
  • Landmine explosions now behave like other explosions:
    • Spherical shape instead of box.
    • Damage falloff based on range (no longer always an instant kill).

  • Rocket turret now uses a simpler box collider for consistency and potential performance improvement.
  • Disabled players taking damage from falling gravestones.
  • Blood effects are no longer shown when hitting tents.
  • Reduced recoil smoothing for increased weapon snappiness.


Visual & UI

  • Improved bullet visual effects:
    • Increased visual velocity.
    • Now uses a box instead of a line renderer for better visuals.
    • Added a slight random offset to the visual starting position.

  • Older killfeed items now fade out gradually.
  • Reworked scoreboard synchronization. This should fix issues where player entries sometimes appeared invisible.
  • Fixed class model in the class selection view not being team-colored.
  • Fixed previously equipped capes sometimes not showing in the UI immediately after joining a server and selecting a class.
  • Fixed the killfeed icon not displaying correctly for flamethrower kills.
  • Fixed cycling through previously sent chat messages not working.


Fixes

  • Fixed grenade particle trails sometimes rendering in the wrong position when initially spawned.
  • Various server security fixes.


Server & Modding

  • Significant backend reworks to better support modding.
  • Added server API for the ambient sound system, allowing modders to add custom ambient sounds per map.
  • Added server API (`WorldProxy:Save`) corresponding to the 'savemap' command.
  • Added server API (`ClientProxy:GetDisplayUsername`, `DisplayUsername:SetDirty`) for modifying player display names, including colored prefixes/suffixes (related to scoreboard rework).
  • Added new server hooks: `OnPlayerDied`, `OnWorldLoaded`, `OnDamaged`, `OnKilled`, `OnExplosion`, `OnExploded`.
  • Added `EntityProxy` API.
  • Added `PlayerProxy` methods: `GetHeadPosition`, `TryGetViewVoxels`.
  • Added `GrenadeProjectileSpawner` object API.
Windows 64-bit Depot 3151711
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Linux 64-bit Depot 3151712
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