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Update notes via Steam Community
The 2nd beta of update 0.63 has arrived!
It adds 4 new buildings, the Royal Palace and the date of 2650BC with its narration. This narrative is only accessible via this date, but we plan to link it with the aftermath of the 2nd Civil War so that you can access it in the mega-game starting earlier !
The date of 2500BC is also accessible, but is not yet balanced and does not have its own narrative.
Only the changes in this beta compared to the previous one are listed here. All the patch notes will be compiled when version 0.63 is released.


[next_update]


Events added/changes
-Added an event when Sumer pass to the era of Nobles and Oligarchs around 2950BC
-Added 10 events around the fate of Djoser/Netjerikhet heirs and the rise of the Cult of Osiris and the choice of the heir of the last heir of Djoser for the 2650BC start date
-Added 15 events for the 4th Dynasty for the 2650BC start date
-Added 3 more events around the evolutions of the tombs in Egypt
-Added 3 events around what to do when you have enough wood in your capital for the 2650BC start date

Gameplay added
-Began the work on the systems for Sumer and Mesopotamia
-The Royal Palace finally work ! Basically it works like this: if you have a palace in your capital, you will have access to customisation of your royal palace with rooms that will give you bonuses. Changing the rooms will cost you wealth. Later we will lock certain rooms behind ideas. For example you will have access to the one that increase the production of your scribes when you have the idea for scribes
-The startdate of 2650BC is now playable
-The startdate of 2500BC is now playable but with no events
-Added 4 new buildings into the game:
---The warehouse, that protect a minimum stock of each metal, making so that you can go more higher for your stocks of Bronze and Copper. it also increase the max quantity of wealth your population can have, increasing in the long run your taxes from them
---The workshops, that increase city attire, urban wealth production, but at the cost of reducing your max urban population in your cities
---The market, that increase all wealth production and city attire but also reduce a bit the max urban population in your city
---The monuments, that are another way to spend wealth for Maat, but only bring a bit of city attire after their construction(and beautiful ruins in the future)
-Added the bonus to minimum autonomy in Mesopotamia. Basically, City states in Mesopotamia will rely on their capital. Territories near their capital will have a high minimum autonomy that will decrease across the centuries. Territories farther, but of their culture will have a bit more minimum autonomy. Territories farther, but not of their culture will have even more minimum autonomy. Territories outside of Mesopotamia(Syrie, the Upper regions, the middle Euphrates, Assyria, the Zagros, Akkad, Sumer and Elam) will have the most minimum autonomy. This system will make so that the game feel of Mesopotamia is that at the beginning you will rely only on your capital, later on also the territories next to it, before relying on even more territories along the centuries
-Added the trade between Cyprus and territories that are near it. Gimme copper !

Tweaks to Gameplay
-Increased the reduction to revolt at the capital from -1 to -2
-Changed how the malus to admin production from a high number of scribes work. Now will be shown in the Admin Menu as a percentage between 20 and 200% the percentage of admin points production.The bonuses will not multiplied each other but be added, and finally reduced by the malus coming from a high number of scribes. For example, the administrative hierarchy idea will affect this value the same way than one more level of scribe production from the techniques
-Reduced the bonus to technique points from the Education Law, from +25% per level to +20% per level
-Changed the base cost for the levels of the Palace. From 2000 to 2500 for level 2. Also, building time to level 2 have been increased from 4 to 5 years
-Increased the max level of the palace from 2 to 4
-Changed a bit how the 3rd Dynasty is in-game. Now Sanakht comes before Sekhemkhet. The dates are also changed a bit all around, with Djoser and Houni having long reign, and the others having smaller reigns
-Egypt will begin with 5500 scribes from 5000 in 2800BC
-Changed a bit the size of the temples in Egypt for 2950BC and 2800BC
-Increased the number of priests per level of temples. From 10, 25, 50, 100, 250 and 500 for the levels from 1 to 6, to 25, 50, 100, 250, 400 and 600 for the levels from 1 to 6
-Now an old character will have 50% chances from 100% of losing stats, because of his old age, each year
-Renamed the territory of Batruna to Gebal, the city of Byblos
-The two coastal territories of Libya, the two territories between Lower Egypt and Canaan and the two territories between Lower Egypt and the Red Sea will now be considered as oasis
-Now Djoser will be named as Netjerikhet(his Horus name) before the Middle Kingdom and as Djoser/ the Holy starting at the XIIth dynasty
-Changed how the epidemies in cities happen past their max urban densities. Before it went to 20% if you have twice the max urban density. Now it will slowly grow by 1% per 1000 inhabitants past the max density. So before, if the max population was 50.000, it would have needed to be at 100.000 for a 20% risks per year. Now it will need only 65.000 to be at 20% risks per year
-Now, pillaging a territory will destroy the infrastructures(palace, temple, workshops, warehouse, port, markets), but also bring you even more plunder depending on the level of those infrastrucutres. Also, bigger cities will lose more parts of their city when you plunder them and not just one city size
-Alep and Ebla are bigger in 2350 and 2200BC
-There is now a faction in the south of Sumer in 1600BC representing the Sea Dynasty
-Increased a bit more the silver mines in the Taurus mountains and Cappadocian regions
-Changed a bit the long range trade code so that its first the urban wealth that is spent to buy the ressources(copper, wood, etc)
-Changed the political history of the Khabur valley in North Mesopotamia. In 2500 and 2350BC, the Kingdom of Nagar will now rule. After Akkad, new kingdoms will rise in the region, and so it is now populated by factions in 2200, 2050 and 1900BC
-Tripled the urban population at the initialisation of a game. Changed how the starting urban wealth is calculated. Doubled the starting rural wealth
-Changed how the max urban wealth is calculated, from an equation linked to the size of the city, to an equation solely linked to the size of the urban population
-Added the sumerian king list up to Mesh-ki-ang-gasher(and yes he ruled for 324 years, like any human king)
-Now the long range trade will not be a fix value, but rather a random value around the previous valus. So in place of trading a fixed 3 copper, you will have between 2 and 4
-Corrected how the code for the wood production work. There was a miscalculation that has been corrected. Also, the production of wood begin earlier on tribal territories
-Added forests for 4 provinces in Elam
-Changed how the distance to the capital is affected by rivers. Now rivers will each give a different bonus. Also, the system will choose between this bonus and the one from the roads and will choose the better one. Also, the Nile will work like if you have level 6 roads, and the Tigrus and Euphrate will be less succesfull the north of Assur and Mari. The minimum increase to distance from the capital will always be 1. And coastal territories will have a base reduction of 20% between them if no river is present
-Now the territory value of each idea will slowly grow up to 10(it should take 25 years between 5 and 10). This will work like that so that ideas that come after specific ideas will only expand to new territories if those previous ideas have appeared on the territory for more than 25 years. It should not have any affect in Egypt or South Mesopotamia, but for new territories at the frontier, it will make that ideas will propagate step by step and not in one fell swoop
-Now the Advanced tools idea need either 10 of copper or 10 of lead bronze to appear, from a coppermine of at least 1
-The three furnaces ideas now need the previous one, from being linked to the glass ideas
-The idea of the Glazed glass now demand the first furnace idea
-The Charcoal idea now need the second Iron idea to appear, from needed the 1st iron idea

Bugs corrected
-Now your characters can't die from sickness for the 40 first years of your playthrough
-Corrected a bug for the calculation of the spending when you launch the building of a palace past the 1st level
-Corrected a typo in the tooltips of the Port
-Corrected some errors in the code for wealth production in the territories
-Corrected a bug with the Recommended factions buttons
-Corrected a territory assignement for Yamhad in 1900 and 1750BC
-You can't have raids from the Libus for the 5 first years of your playthrough
-Changed the text in french tor the Distance from the capital so that it fits
-Corrected an error typo for the name of the god for the local temple in french
-Some texts of the Territory Menu weren't translated in french, it has been corrected

UI Changes
-Changed the asset for the city
-You cannot zoom as much now. It should reduce the viewing of the pixels of the map(its 20.000 on 20.000 dammit)
-Darkened the background in the events menu
-The placeholder picture in the Territory Menu is no more ! In its place, a small fresco will show the biomes of the territory(if its an oasis, if there is mountains, if there is forests, if its coastal, if there is a river, etc)
-Changed a bit the UI for the events of a new ruler or a new dynasty
-Now the territories producing emeralds or amethyst will have a different sprite for their gem mine
-Finally totally reworked the Biomes sub-menu
-Reworked the Buildings sub-menu
-Reworked the Main Infos sub-menu
-Changed the colorimetrics for the distance of capital mapmode
-All the techniques domain have now specific columns frescoes related to those domains
-Darkened some elements in the dropdown in the options
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