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Update notes via Steam Community

Hello Runners!


This is our last update as a full university team, but a portion of the team plans to continue working on Hermes' Runner after graduation.

Stay tuned...

For now, our major focus was on polishing the game and fixing bugs, especially based on community feedback. Check it!



  • Playable on Mac!
  • Bounce on the umbrella-ella-ellas.
  • Fresh stylin’ animations for Alex, the Hermes Runner.
  • More billboards hidden around the city. Can you find them all??
  • Message delivery leaderboard feature!!
  • Compare your fastest times against other players globally and on your Steam friends list!
  • Settings menu with adjustable graphics. (Some say the game is now even playable on a toaster.) ((They are lying…))


  • Added loading screen before main menu.
  • Prettied up the dialogue boxes.
  • Delivery results screen updated for clarity.
  • Pressing “R” to restart now restarts the current delivery instead of the entire game.
  • More sound effects - “heh, nice!”
  • Volume equalized for voice lines.
  • Message pickup hitbox increased.
  • Corrected collision of multiple objects - trees are less evil!!
  • Tweaked the movement system to focus more on momentum.
  • Movement adjusted for more player control at lower speeds. (Don’t worry you can still go hyper-light speed.)
  • Revised controls to be more flexible within a single system for controller players:
  • Bumper Jumper — LB to jump & RB to dash
  • Traditional — A to jump & B to dash
  • (Planning to have customizable controls in a future update.)


  • Fixed jump failing under certain conditions.
  • Mantle maintains momentum.
  • Mantle no longer removes double jump.
  • Temple worker audio fixed (now stereo).
  • Music no longer cuts out randomly.
  • Game in focus on start up.
  • Resetting at the end-level screen now always works.
  • Credits scroll.
  • Minor bug fixes.
Windows Depot 3536731
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