This update brings tactical replays to multiplayer lobbies, several mission editor features, and a ton of bugfixes. Enjoy!
v1.12.0f24
General
- Reduced scene transition fade time
- Fixed: visual detection didn't check for clouds unless the raycast check hits the target
- Fixed: Soldier in main menu room was invisible
- Fixed: some hitbox armor was ignored when a missile does a direct hit (affected Missile Silo)
- Fixed: hitbox hit probability was ignored by missiles and rockets (affects AH-94 rotor)
- Added occasionally updated reflection probes to improve specular lit objects appearance
- Fixed: heat seekers didn't lead properly when tracking vehicle fires
- Fixed possible crash when enabling night vision in Oculus mode
- Fixed shutdown state inconsistencies between vehicles when rearming
- Fixed: ATC Comms Missing when taxiing out of Airbase 3
- Fixed: Time of day skybox breaks after two nights
- Fixed: weapon stops firing if any vehicle part is destroyed while firing
- Fixed: workshop item contributors could not upload content to existing item
Equipment
- Fixed: Cruise missiles and decoys would climb too steeply when launched far below their nav paths
- Added time to impact info to HUD for all missiles
- Fixed: EF-24 AIM-120D equip had drag values from AIM-120C
- Fixed: HARM-SD equips had drag and RCS values from HARM
- Fixed: multiple F/A-26 sidewinder equips had no per-missile drag
- Fixed: F/A-26 GBU-39 equip had incorrect per-missile drag
- Fixed: F/A-26 AIRS-T x2 and x3 had incorrect per-missile drag
- Fixed: Laser/optically guided missiles didn't work after an infinite ammo reload until weapons were switched
- Fixed: incorrect/inconsistent gun rate of fire caused by framerate when RPM is less than 4000
Multiplayer
- Improved mission browser load time and layout
- Fixed misaligned UI in briefing room monitors
- Added current mission description to briefing room UI
- Added tactical replay to briefing room map during debrief
- Added ability to save tactical replays and rewatch later
- Added "Combined Large 2" briefing room type to try circular setup
- Fixed: Team A AWACS called mayday and RTB to both teams, and Team B AWACS didn't call at all
- Fixed: AWACS picture/bogey dope requests didn't work properly for Team B
- Fixed mission browser scrollbar interaction zone in briefing room
- Added smooth camera view to briefing room
- Fixed: multicrew vehicles synced to incorrect location briefly when spawned
- Clear mission assets after the mission ends and all players return to the briefing room to improve performance during debrief
- Fixed error when adding funds to a team in Life budget mode
- Increased send buffer size
- Add some debug logging for send buffer limit exceeded
- Fixed unnecessary data sent to new player when joining after units have respawned
- Collapse briefing room consoles when mission is over
- Fixed incorrect scrollbar behavior in mission browser in debrief
- Fixed: missile silo animation didn't sync for clients
- Fixed: missile silo didn't turn off smoke and lights after launch for clients
- Fixed: Chaff/flare always fully reloaded regardless of what values were set to in Rearming console
- Fixed: Multicrew passenger didn't see updated countermeasure count after rearming
- Fixed issue retrieving public lobby ban list
- Fixed possible cause for softlock when vehicle gets destroyed while trying to return from rearming station
- Changed Free Flight/Airshow mission to use selectable spawns and moved all units to Team A
- Fixed aircraft position issue when rearming on NFP Carrier
- Refresh client time sync periodically
- Fixed: in-game date was desynced for client if joining after a day has passed
- Fixed clientside order of operations for synced events
Multicrew
- Fixed: T-55 ARAD target selection desync for late joiner
- Fixed reticle position syncing between passengers in T-55 and AH-94
- Fixed: AIM-7 didn't track multicrew non-owner fired it
- Fixed: vehicle settings were not saved/loaded properly after exiting and rejoining as a passenger
- Fixed: Spectator camera wasn't disabled properly after exiting from passenger seat while camera was enabled
- Fixed: Spectator camera didn't initialize properly when persistent cam was enabled after exiting multicrew vehicle
- Fixed: jammers stopped working properly for EWO after rearm
- Fixed: Autopilot disabled when a second player enters if the vehicle started landed
Units
- Fixed: AI pilots could jam on bands their jammers were not supposed to be capable of
- Fixed some errors when an ungrouped AI pilot is engaging but all known hostiles are non-targets
- Fixed an error when an AI pilot disengages a ship sub-unit after it was commanded to engage the ship
- Updated Manta UCAV model and added low LOD
- Corrected MANPADS missile identity to FIM-92
- Added AGM-88S to AI F-45 equips
Mission Editor
- Fixed oversized GV Weight checkbox hitbox in random event editor
- Fixed: Ability to contact AWACS for support was disabled when it was on a non-player air group
- Fixed: Ability to contact AWACS for support was disabled when wingman radio commands to it was disabled
- Added a separate event action for toggling AWACS radio support
- Added property and event action for AWACS to select which groups to automatically report contacts to
- Added event action to toggle IR Strobe for infantry and APC style units
- Added "Player Count" option for Team Stat conditional
- Added forced fuel option in equip assignments for MP Spawns
- Added button to switch a unit to the other team for most units
- Added reorganization dragging and folders to events
- Added right click context menu to various items
- Disable sequenced event logs after 10 loops to reduce log size
- Fixed: Alt spawn checkboxes didn't refresh when enabling/disabling "Selectable Altspawns"
- Extended static decoy launcher models to all aircraft for both teams
- Added destructible oil container, comms tower, and crane from oil rig as static objects
- Fixed: Copying a carrier unit would copy the references to units placed on the original carrier
- Added copy/paste to context menu for
- MPSpawn equip lists
- unit options (in alt spawn list)
- event groups/sequences
- sequenced event nodes
- conditional fields/parameters
- nodes in conditional event editor
- conditional action blocks
- Changed MP Spawn to default to max available slots for multicrew vehicles
- Added ability to drag rearrange event actions
- Added buttons to rearrange Else If blocks in conditional actions
- Added ability to select multiple units for moving or deleting
- Fixed inconsistency between Player Spawns and Alive conditionals for MP spawn
F-45
- Fixed: radar was unintentionally able to jam on LOW band
AH-94
- Fixed: some UI elements could be seen from external cameras
- Reduced AIM-92 steering delay
- Adjusted AIM-92 thrust and lift parameters for a more realistic performance
- Increased AIM-92 seeker IRCCM to match AIM-9
- Fixed missing equips in singleplayer
EF-24G
- Fixed: TGP head mode didn't align with view properly
- Fixed: flaps warning didn't disable when auto-sweep moves wings to forward position
Changed files in this update