In this update we focused on adding a new item to manage light, as well as balancing the random room generation and the spawning of items to improve the overall experience. We also fixed some minor aesthetic issues with furniture placement.
For the next update our main focus will be adding difficulty levels, as well as adding some variety to the gameplay loop.
Best regards!
Features:
- Added candle item as a new light source.
- Changed wall chandeliers so that players can choose when and where to use candles.
- Added puzzle door variants.
Fixes:
- Balanced spawning of items.
- Balanced appearance of puzzle doors.
- Balanced room type and aesthetics occurrence throughout the game run.
- Fixed position of some slightly misplaced furniture.
Changed files in this update