Overview
After several weeks of monitoring player data, it has become apparent that several changes may be useful to improve game balance. First, Act 1-3 (Apa Kanul) has proved to be a bit too challenging for some, with roughly 30% of all players getting 'stuck' on that level. Second, Units can feel a bit too squishy, especially in the late game. And finally, Relic choices are sometimes difficult to notice, feeling inconsequential. In an attempt to address these, the following changes have been introduced:
Act 1-3 (Apa Kanul):
- Enemy Health for Wave 11 thru 25 reduced by 3-10%
- Windmill Health increased 30%
Units (General):
- Base Health scaling multiplier doubled
- Damage scaling multipliers increased 15%
Relics:
- Pit Boss Pickaxe: Mining Speed increased from +5% to +8%
- Golden Dagger: Gold Bonus increased from +20 to +40
- Fishmonger's Butcher Knife: Unit Damage increased from +2 to +4
- Adjudicator Staff: Mage Tower Damage increased from +5% to +8%
- Scythe: All Damage increased from +10% to +12%
Thank you to all who have played the game so far! Please leave feedback on what you think of the changes, and let me know if there's anything else you'd like to see.
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