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Update notes via Steam Community
Hi Pioneers!

Hello again everyone, we wanted to address some of the more important issues we’ve heard from you all before we go on a long weekend from our office in Sweden (Easter holidays), so here’s a small but hopefully helpful patch

If it’s your first time trying out the 1.1 Experimental, remember to BACKUP YOUR SAVE before you try it as there might be unexpected issues

If we introduced any new issues or there’s anything that you would really like us to address, please let us know over at our QA Site https://questions.satisfactorygame.com/ We will read your posts as soon as we’re all back!

And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual

See you all again soon <3

BUG FIXES
  • Fixed a memory leak that would lead to an Object Limit related crash when playing for prolonged amounts of time
  • Fixed Radar Tower UI not appearing at all when interacting with it
  • Fixed Blueprint Auto Connect alignment so it also considers height differences between connections


MODDING
  • Removed FACTORYGAME_API import / export from FGBlueprintOpenConnectionManager


LOCALIZATION
  • Updated community translated languages with the latest translations
  • Updated language completion rates

Changed depots in experimental branch

View more data in app history for build 18136157
Windows ApatoaCorp Content Depot 526871
Linux 64-bit Satisfactory Depot - Linux Depot 526872
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