In this v102 update, various new features have been introduced, including a rework of the creature “Pool Tallman,” the appearance of empowered creatures, improvements to story stages, and new player management functions.
We will continue to improve the game to provide a more refined exploration experience.
The April 16 patch has been successfully completed. (KST 22:00)
Here are the updates included in this patch.
Please refer to the details below for a better gameplay experience.

📌 [Creature 'Pool Tallman' Rework]
- When a player gets close to the creature “Pool Tallman,” a death cutscene will now be triggered.
- If other “Pool Tallman” creatures are watching together, the creature will not move.
- If you maintain eye contact for a certain amount of time, the current creature will disappear and reappear in a new location.
- A sound effect now plays when the creature “Pool Tallman” moves.
👥 [Player Management Features Added]
- The host can now kick or ban other players through the E menu.
- A mute function has been added to silence specific players.
💀 [Empowered Creature System Introduced]

- On Normal difficulty, empowered creatures will appear near players after defeating many attack-type creatures. On Hard difficulty, they will appear automatically after a set amount of time. (They do not appear on Easy difficulty.)
- In the map “Hotel,” the creature “Giant Rottweiler Manjimutt” appears.
- In the map “Pool,” the creature “Siren” appears.
- In the map “Parking Lot,” the creature “Zombie Rottweiler Manjimutt” appears.
🧩 [Story Stage Improvements]
- Map “Hotel” stage: Added directional hints to guide players through the story path.
- Map “Pool” stage: Reduced the difficulty of the “Smiley” creature puzzle.
- Map “Parking Lot” stage: Added a death cutscene for the creature “Butcher Mike.”
- Map “Parking Lot” stage: Added a mechanism where the gate opens when “Butcher Mike” steps on a trigger plate.
🐞 [Major Bug Fixes and Optimization]
- Fixed an issue where creatures would occasionally pass through doors.
- Optimized excessive CPU usage caused by character animation processing.
- Fixed an issue where creatures “Manjimutt” and “Skin Stealer” would enter walls after jump attacks.
- Improved a bug where creatures would occasionally chase players through walls.
- Fixed an issue where no items appeared in the treasure room of the “Parking Lot” map.

Backroom Company will continue to make improvements
based on your feedback to offer the best possible experience.
Please feel free to report bugs or share suggestions via our community or Discord.
As always, thank you — and enjoy the game!
Changed files in this update