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Void Crew Update 1.1:
"All Hands on Deck"
IS HERE!


Greetings, brave Ectypes!

The cosmos just got a whole lot more chaotic with this new Update. We've been hard at work refining gameplay and, of course, adding more ways for you and your crew to hilariously fail in the vacuum of space.

High Level Gameplay video

Let's get an overview of the big features in this update:




--- 1.1: "All Hands on Deck" Changelist ---


Survivor Game Mode

One location. Endless action.


Our new high-octane challenge is here! Survive long enough to scavenge wrecks dropped from Void rifts and hoard loot by killing enemies—but be careful, time is short and supplies are limited! Co-op intensity at its finest!

With thematic enemy waves, this isn't for the faint of heart, so make sure you are at least Rank 4 to stand even the slightest chance! This intense experience is designed for short but chaotic 30–60 minute runs. We are eager to see how many waves the community can survive... (and have a blast doing it!). Don't forget your Scavenger; it's essential in this mode!

The dev team's record (at the time of writing) is completing wave 8, dying savagely in the following minute ...?

Did we mention it is set in the remote but beautiful Solar System "Defiance"? And that it has custom timing for solo and smaller Crews?


Payloads and The Payload Launcher

Unleash Mayhem with Cluster Missiles, Torpedoes, and More!


Who doesn't like unleashing devastating payloads of utter destruction? With 6 payloads, there is a lot to master... just remember to stay CLEAR of the blast radius if you dare deploy the Void Harbinger...

Payloads can be deployed by EVA'ing players, fired directly from the Payload Launcher itself, or remotely, by the Pilot from the ship's Helm!

The following payloads are now available:
  • Cluster Missile: Launches a whole swarm of rapid, homing bearers of destruction. Perfect for clusters of fast-moving baddies.
  • Medium Missile: A single, high-damage warhead that excels at sniping sub-components on bigger foes or punching holes through medium ships.
  • Heavy Torpedo: A slower, lumbering beast that hits really hard. Aim it at large, clunky enemy craft, then watch the fireworks.
  • Lure: Completely reworked, this decoy now transforms into its own mini craft when launched—cruising along and luring your enemies on a merry chase.
  • Proximity Mines: Now hand-deployable! Set them loose, and they’ll lie in wait for unwelcome guests who come near.
  • Void Harbinger: METEM’s special brand of “behavior correction." Just stay clear of the blast site.


Now Lock and Load!

Save Game (!)

Shorter sessions – Void Crew runs before bedtime!


This was a highly requested feature from the community ... and we are not going to hide we are enjoying it as well! Yes yes yes - You now have the ability to save your run while in the Void and continue another day! Or after dinner if you so fancy.

So how does it work? Well, as host you have an additional option in the Astral map during your Void Travels - you can now save your current progression!

In addition, if you don't have an existing saved session, the game will now auto-save whenever you Jump into the Void.


Official 6-Player Support

More Chaos, More Fun! Seriously.


If you've been living on an abandoned asteroid, then you might not have caught that Void Crew now supports up to 6-players in co-op!

Ship loadouts have been adjusted to make sure there’s something for everyone to do! And with more players comes more Engineering responsibilities of not frying the Generator ... But we'll leave that up to you, Scotty!


Difficulty Revamp and Tuning

Smoother Starts, Sharper Challenges, and Balanced Runs for Everyone!


Since Void Crew 1.0 launched, runs could feel either too punishing upfront or overly long. We've eased the early difficulty and increased the scaling after the first boss, so optimal play doesn't require lengthy sessions. Teams can beat the first boss, then continue if desired.

We've also explored more nuanced enemy tuning (like movement, enemy weapon types, delays, projectile speed, and attack timing) which will now change over time in a non-linear manner.

New Loadout Challenges

4 new Loadouts that will make you think twice!


We have added 4 NEW types of Loadouts (4 Destroyer and 4 Frigate) which, we admit, are pretty EXTREME. But... we also admit they make for some insanely fun runs!

For example, the "Extra CQB" makes ACCURACY across the ship so bad you couldn't hit water if you fell out of a boat ... but it increases your damage so much you'll be one-shotting just about everything!

And don't get me started on the "Glass Boat", "Missile Boat" or "Alloy Hoarder" ...

Mutators

Customize Your Challenge with Mutators and Thrills!


Need more SPICE in your life? Well, you should probably see someone about that, but in the meantime, you can add MUTATORS to your sessions (yes, Survivor Game Mode included!) to make things even more interesting!

We've already covered "Pinata", "Revenant HOLLOW" and "Shielded HOLLOW", but what about "Typecast"? This one makes Kinetic damage extremely ineffective against Shields, and Energy damage likewise ineffective against Hull/Armor! So if you want that extra challenge (and XP!), then your gunners will have to work together (good luck with that!)

Also ... if you think you are good: We dare you to run with the four Mutators mentioned above! Double dare!


Equippable Emotes

Express Yourself, Celebrate Wins, and Troll Your Crew in Style!


With a wide range of emotes, you'll be sure to have your buddies clapping when you mess up. Speaking from experience here. Now go customize your Ectype!


Change Perk Loadouts aboard the Ship

No more wasted Perk Points!


So we decided to loosen up a bit ... * sigh * ... players would just quit, change loadout in the hub and then rejoin just because they joined an ongoing session who had a Pilot already ... so let's just make it easier to join crews mid-run and save players the hassle ... and we have to admit, forgetting to swap "back" in the middle of a hectic fight is kinda funny too!

"But then someone is just gonna change all the time!" - I hear you. But we found it wasn't an issue. Why? Because your epic ability gets reset when changing ... !

PS: We also moved the Homunculus dispenser in the frigate. This should make your friendly neighborhood Engineer a bit happier.




  • Big performance pass (GPU and CPU)
  • Hull Breaches - Now you can heal back your ship to almost full health, and has been simplified a lot to be much easier to understand
  • As part of the hull breach rework, the Engineer perk “Sanctioned Repair Plate” was removed
  • 3rd Person "Periscope" - Tired of being an engineer, never seeing the sun? Now you can get an outside peek with just one click!
  • Shuriken Gatlin now consumes battery for enhanced effect, instead of overheating
  • The Kinetic Point Defence module and the METEM escort ship variant has been reworked to be much more effective (but also consumes a bit more bullets)
  • Enhancements added to BRAIN modules
  • The first objective selection in Pilgrimage will always offer 3 choices
  • Lore terminals are found in more wrecks and more frequently appear in general
  • Added duplicate protection for Lore shards
  • Added new Death screen
  • Infestation objective made easier for Solo crews
  • On higher levels, allies (including Protect ships) are more vulnerable to enemies
  • Sounds added when entering and leaving terminals
  • Larger Enemy Projectiles and trails now have despawn effects
  • [Controller] Aim Assist now available on controllers: with 5 different assist profiles to suit various player preferences.
  • [Controller] Virtual mouse no longer needed on controllers: snappy UI navigation with D-pad or left controller stick.
  • [Controller] New aim sensitivity settings for controllers available, with separate settings for when piloting or using turrets.
  • Improvements to Onboarding / Improved UX/UI
  • New UI to understand enemy reinforcements and Sector Dynamic Twists
  • Enemy threat levels UI added
  • Added hotkeys for switching tabs in terminals
  • Galaxy/Astral map info revamped
  • Solo Improvements: custom rules and balancing, enhancements on BRAINs, new Payload firing and improved Solo EVA’ing




  • Fixed Loremaster achievement not being obtainable
  • Fixed Undefined Reward Pool appearing in Rewards panel
  • Fixed exploit where you could use shields when they are powered off in multiplayer
  • Fixed exploit where you could kill the METEM ships in Protect before triggering the mission
  • Fixed the Void Drive speed debuff not applying if it was charged inside the void
  • Fixed players not being damaged by void if joining the game while inside the void jump
  • Fixed Epic cosmetics not dropping from Gift of Victory
  • Fixed Scavenger projection not being obtainable
  • Fixed visual glitches on Inscription projection
  • Fixed interaction info disappearing if you cancel interaction
  • Fixed interactions breaking if you leave a terminal while holding RMB or MMB
  • Fixed the chairs staying occupied if a player leaves while sitting in them
  • Fixed pilot 3rd person camera moving when opening ping wheel
  • Fixed Hollow Bomber projectiles still firing if the Bomber is killed during fire animation
  • Fixed guests seeing shields not present on enemies that were in the sector before the ship jumps into it
  • Fixed Reclaimer timer sometimes not cancelling after jumping out of a sector
  • Fixed urgency markers appearing when picking up items
  • Fixed the ship HP not being correct for dynamic joining players
  • Fixed a defect in Frigate engine room not applying any debuff
  • Fixed Shuriken Gatling context info mentioning overheat mechanic
  • Fixed Raid turrets dealing no damage
  • Fixed Comm Relay aggro issues
  • Fix to last target lock being toggled when right clicking not focusing on any target
  • Fixed arrow keys not working for cryptics
  • Fixed the Void Drive enhancement step in tutorial
  • Fixed the ship loadout resetting when swapping between Standard Pilgrimage and Loadout Challenge, if the chosen ship is viable for both
  • Fixed “occupied” context info getting stuck on screen
  • Adjusted Blessed Booster relic context info
  • Fixed issue in the Protect objective where enemies wouldn't pursue the METEM ships
  • 60+ Art/Collision fixes
  • Lots of UI fixes
  • Lots of Localization fixes


Known issues and Workarounds

We will fix these in a later patch, as soon as possible.
  • When logging in, achievements are unclaimed and achievement cosmetic rewards can't be selected from the personal Loadout terminal. Workaround: you can re-claim the achievements and that will give you your cosmetics until the next logout.
  • Voidseeker cosmetics caanot be obtained from any source.


Now what are you waiting for!? Go play! And don't hesitate to share with us your experience on our Discord!

//Hutlihut Games Crew



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