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Greetings, everyone!

A few days back, we launched a surprise Content Update #3 into public beta testing for you to try out and the results have been promising so far! That means there's no reason to wait any longer and we're pushing the update to the main branch now as well.

We'd like to thank everyone who participated in the beta testing, your feedback and support have been invaluable!

The whole Change Log can be found below this article - the only difference compared to the previous article is that we have corrected additional audio issues.

And if you have not seen the trailer that we've released on the occasion of releasing the update, it's time do so now:



It's also important to say that we're getting closer and closer to the full launch! It may come sooner than you think - we will have more info for you in the near future, make sure you wishlist and follow the game here on Steam so you don't miss it!

If you have any questions regarding HYPERVIOLENT, don't hesitate to ask them here on Steam or on the Fulqrum Publishing's Discord server where you can ask the lead developer, Daniel, directly.


Change Log:

New Features:
  • Added a new eldritch horror enemy, the 'XRG', to Biodeck level
  • Added support for 3840x2160 resolution
  • Added bindable controller support
  • Added deeper lore, datapads and terminals to the first 3 levels
  • Players can now save logs from terminals to their data-pad, useful for saving password and pertinent information
  • Datalogs can now be looted from corpses
  • Added Kicking melee attack (default keybind is 'F'), the player can kick while performing other attacks and using weapons. The player can also kick the Surgeons' to force them to open their helmets.
  • The Player can now look down, and see their legs at all times.
  • Weapons now have a durability stat that decreases with combat usage
  • Two new items: REPKIT, MTI Cruncher
  • Weapons can now be repaired with the REPKIT, using materials the player's has stripped from excess items, using the MTI Cruncher
  • Added seven achievements:
    • Fullauto
      • Fire 1,000 rounds total.

    • Precision I
      • Get 25 headshots.

    • Precision II
      • Get 100 headshots.

    • Unyielding
      • Finish the early access game on Survival difficulty

    • Clean Sweep
      • Eliminate every enemy in a level.

    • Balboa
      • Eliminate 50 enemies bare-handed.

    • Hardline
      • Complete a level without dying.



Improvements & Bug Fixes:
  • Improved performance and playability on Steam Deck
  • Improved grenades
  • Reworked most Enemy AI
  • Fixed bugs some users were having with models / textures not loading / missing
  • Discarded items now look more realistic as they fall, and also spin / float in zero gravity
  • If the player gibs an enemy, that enemy's loot will now be thrown out into the world to be collected, instead of being vaporized.
  • Improved performance on some machines, specifically machines with on board GPU AND a dedicated GPU
  • Fixed crashes when loading a save on the Viscera Of Commodus level
  • Fixed issues with GAMMA settings, the user can now properly darken their screen
  • Fixed falling through the map in multiple instances
Windows Depot 1409201
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