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Update notes via Steam Community
Video overview: https://youtu.be/e8GLxp6RYM4

Well its been a long old time but I swore Jank Cube 3000 we will never die so here I am again.
This is sort of mostly a groundwork/in between update so not too much big in here but still a few noteworthy additions.

New lighting in Maps 1, 2, 3, and 11

Just a taster ^

New UI which is actually UI.
On top of the new UI new player/global settings.
Physics based elevators in Maps 1 and 3.
Fixed gravity staying adjusted when switching scenes.
New custom skyboxes in some levels (just the beginning).
Totally overhauled how the campaign will be introduced (setup for the campaign).
Dummies with health now have toggleable health and make damage sounds when injured.
And of course as always stuff i just straight up forgot.

But all new to this update is something I've worked on for a little while: Attacking Dummies
4 All-new attacker Dummies have been added:
Attacker Dummy: standard attacking dummy.


And 3 unlockable dummies hidden in levels throughout Jank Cube:
Buff Dummy: bigger and tougher older brother to the Attacker Dummy
Glass Cannon Dummy: standard glass cannon affair, deals tons of damage but goes down easy
God Dummy: pretty much unkillable by all accounts

But the last dummy is actually from the campaign which isn't done yet but I thought could be cool to add.
Nightmare Dummy: a dummy corrupted by a higher power, something's just not right about him...


P.S. sorry for the wait becoming an adult is uhh, pretty hard. I said on my discord and I'll repeat it here I'm not fussed if it takes a damn decade to be done with this project I will complete it to the best of my ability. Thank you to anyone who actually has stuck around although I doubt theres many, remember to check out the discord for frequent updates and to report bugs and I guess thats it.
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