Building
- Building System Fixes
- Added the Fence, FenceDoor, FenceShort to the 3rd tab of the building menu
- Moved Campfire to the 4th
- Fixed PlantBed, FarmTile pivot points and improved building collision checks
- Added Scarecrow to the 6th tab also improved it (now can be damaged by the player, displays the HealthBar, FloatingText + Flash Damage material)
- Other fixes like BeesNiagara effect spawned when the building object is actually built (similar for Cooking Station no audio+niagara until built)
Performance
- Fixed Locked FPS bug (No longer stays in PauseMenu framerate limit when entering the game from Continue, NewGame or Load).
Inventory
- Items are no longer duplicated when re-equipping (i.e. arrows). Arrows are now removed correctly from the Inventory when shoot. Stackable Items are now correctly removed from the Inventory (when they are already equipped, i.e. arrows -> 10-4=6 available)
- Item Equipment Slots are now updated correctly when moving an item to other equipment slot (i.e. consumables).
Consumables
- Changes to the Consumable Bar - now shows the LB input that needs to be pressed + displays the menu all the time for better tracking. Additionally empty slots are 0.5 opacity.
UI
- Changes to Quest UI
- Fixed Squished Icons for Tutorial Prompts
Dialogue
- Fixed Hazel dialogue when returning after getting glider
Changed files in this update