We’re excited to introduce an experimental movement system in today’s hotfix, which we believe will greatly enhance the overall feel of gameplay in SMITE 2. Normally, we work hard to keep your client and the server perfectly in sync with your position on the map. However, occasional mismatches can occur, resulting in sudden snaps or hitching.
Our new system helps minimize these issues by having your client “replay” your movements so you stay closer to where you expect to be. While this won’t fully eliminate sudden snaps or hitching, it should significantly reduce them and provide a smoother experience overall.
Because this is a major feature, there may be scenarios we haven’t fully accounted for yet. We’re closely monitoring your feedback during this first iteration, and we’ll make rapid, meaningful improvements based on what we learn. Thank you for testing this new system and helping us continue to refine SMITE 2!
New Movement System!
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