This is likely our final update before the Demo goes public. Over the last month, we’ve received invaluable feedback from playtesters, helping us zero in on previously overlooked areas. The improvements are already noticeable, and we thank you for taking the time to help us refine the game. It’s time to move into the next stage before releasing Successor.
Coming to Kickstarter
We’ve spent years shaping the world of Successor and have come a long way, but we still have that final step to go. Before moving into Early Access, we’re heading to Kickstarter to involve our community in perfecting key features and bringing all the elements together. It’s a unique chance for us to connect directly with our players, where input can help us make meaningful enhancements and in areas where it creates the most value.
Curious about the campaign? Check it out here: [Kickstarter Link] (You’ll find plenty of info about Successor and how you can support the final stretch of development!)
Patch Notes
- New Items: A handful of new unlockable items have been added. We’ve left a select few unlocked for the Demo so you can try them out.
- Damage Calculations Fix: Resolved an issue where the system wrongly calculated the total damage for trinkets and other gear.
- Duplicate Damage Bug: Fixed a bug where additional physical damage types (from traits, etc.) were applied twice.
- Craig’s Skill Tree Update: Introduced the “Really Not Today” upgrade, allowing Craig to respawn with full HP.
- Playbook Improvement: The Playbook remains in the skill slot when swapping between heroes.
Thank you for your continued support,
The Playwood Project Dev Team
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