For more on how to play solo, check out our video: https://youtu.be/ZLWlEAffS4o
We are also excited to announce many fixes and new additions as a part of this major update, including a new Mummy enemy, improvements to the Tavern Store, Treasure Chests, and more!

FIXES
-Fleeing enemies can no longer move while held-Enemies no longer flee into a pit space
-Deadly Cube now properly creating a little cube on death and can cast a poison cloud
-An open Catacombs illusion door no longer blocks targeting
-Wall hazard now removes appropriate wall details when placed
-Critter monsters no longer count as kills when calculating Gold
-Items carried by Warriors on their backs can no longer interact with the dungeon
-Projectile weapons can no longer target monsters through gates
-Increased cool down on the Bow
-Reduced speed at which ghosts can spawn
-Monsters firing projectiles will now attempt to face Warriors while they fire

ADDITIONS
-GM can now play as a Warrior- New Mirror Portal in Tower room and the Tavern where a GM can transform into a player and back (this can only be done if there is currently no active dungeon)
- All cards normally held by the GM will automatically be placed in the dungeon
- Monsters will now wander while the GM is a Warrior, making room for new monsters to spawn
-Added more randomized weapons for enemies
-Wall hazard can now be placed on single wall
-Reduced prices for all items in Tavern Store
-New Mummy enemy with elite variant
-Hazards can now be temporarily disabled by warriors
-New poster displaying GM controls
-Treasure Chests now show an animation, briefly displaying any card they contain
-Fireball now uses a ground target instead of an enemy

Tabletop Warriors is a VR game designed to be used on devices that supports openXR - such as the Valve Index, Oculus Rift, and the Meta Quest (using the Meta Quest Link software).
https://youtu.be/kMzR9ngwFNE
https://youtu.be/8jDWUQiM-jw
Changed files in this update