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Update notes via Steam Community
April 1st has come and gone, but have no fear, for beta2 is here.



We've fixed a bunch more since beta1, and need more testing. Also, we added some new features! Highlights include:
  • Snow-covered rocks are now visible
  • Steep hills from map generation or heightmap import now get extra rocks
  • Houses can be individually placed by players in the scenario editor and (if enabled) in-game, and can be protected from replacement during town growth
  • Touchpad two-finger map scrolling for Windows
  • NewGRF Badges
  • A variety of bugfixes


(As always, see the changelog for further details).

What are badges, you ask? Badges are something add-on (NewGRF) authors can put on their content to help you find e.g. the vehicle or station you want to use.
For example, various vehicle add-ons use a mix of different icons, overlay images or texts to indicate the power source or the suggested usage of a vehicle. With badges, this information can be represented in a clear way including built-in filtering, that is cohesive between different add-ons.

As this beta is the first release featuring badge support, there aren't many updated add-ons yet, but we're excited to see what authors do with the new feature.

Finally, the usual titlegame competition has been announced on the forums.

You can find this beta under the "testing" beta in Steam.

* Changelog
* Bug tracker
* Questions and player support (Discord)

Changed depots in testing branch

View more data in app history for build 18090572
Windows 64-bit Win64 Depot 1536612
Windows 32-bit Win32 Depot 1536613
macOS 64-bit MacOS Depot 1536614
Linux 64-bit Linux Depot 1536615
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