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- Difficulty modifier system
- XP pickups give 50% more XP
- Replaced increased rate of precision fire blessing with one that adds projectile piercing to primary fire
- Swapped order of true sight on dash blessing and true sight on damaged blessing
- Lots of visual updates and improvements to UI across the game
- Added a button to change the sort order of blessings in the pause menu

- Fixed squid enemy always missing its beam attack
- Fixed enemies not playing death VFX if dying while frozen
- Fixed several visual bugs when destroying crystals
- Fixed tooltip windows sometimes being too large
- Lots of various performance optimizations
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