Patch 0.1.2 is live, bringing more bug fixes and small but needed improvements (QoL, settings, etc.). Thanks again for all your amazing support and feedback in the Discord, I truly appreciate it and I'm always listening.
QoL & Changes
- Moving food storage will now transfer the food in it to a another food storage if there is space (instead of you losing that food).
- Pressing Escape while an overlay panel is open (construction, rubble, upgrade) now closes the panel instead of opening the pause menu.
- Added ability to cancel Research mid-progress.
- Rebuilding rubble now puts it at top construction priority.
- Added option to show/hide resource indicators.
- Buildings in normal and easy mode now only suffer from lack of upkeep starting the second month without upkeep.
- Fixed emissive material of Cabbage farm and Academia
Bug Fixes
- Resolved a bug which allowed enemies to walk through walls sometimes.
- Fixed an issue where players could place buildings on gate doors.
- Fix a bug that cause buildings to get built on top of each other when using the mass upgrade tool (example upgrading Domus into Luxury Domus)
- Fixed a bug that was preventing saves from loading.
- Fixed edge panning not working while armies were selected.
- Fixed bug where pressing numkeys while editing UI settings (e.g. worker limits) would still trigger army group hotkeys.
Settings
- Added option to disable shadows.
- Added option to disable chromatic aberration.
Just a quick heads-up, I'm currently a part-time university student, and with several exams coming up at the end of April, updates may slow down a bit around that time. I’ll also be focusing on the next major update during and after that period. Thanks for your patience!
Please leave a review if you haven't already :)
Philippe
Changed files in this update