I've been absent for too long. Let's cut to the chase - Watermelon was created during the "Clicker" craze that hit the dev community last year. I made it as a joke and to test SteamWorks mechanics for my upcoming game.
Yes, I know many of you hate it. The game has serious problems, and it's obviously not representative of what I normally make.
Moving forward:
- Development will be limited
- I'll address the most critical issues
- Watermelon remains my SteamWorks testing ground
If you have ideas for the game (silly or unique), drop them below. No promises, but I'll consider what's feasible.
My focus is shifting to my main project where I'll apply what I've learned here.
Thanks for your directness,
TheSleepyKoala
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