More importantly, we’ve finally solved the dreaded rubberbanding issue that has plagued ANEURISM IV for so long. Movement is smooth, network stutters are gone, and the entire database system is now fully asynchronous, resulting in a massive performance leap. This is a foundational update—expect faster systems, sharper threads, and fewer ways to cheese the taxman. We'd like to thank everyone who helped us test this bug update. We really appreciate your help and support!

New Content
- Added a cosmetic system and 45 new cosmetics, with many more to come in future updates.
- Added new chest and stash models.
- Added a new Dealer model.
Improvements
- Fixed rubberbanding/network stuttering.
- Database system is now fully asynchronous (400% performance improvement).
- Optimized many database queries.
- Taxes can now be partially paid-off.
- Introspection menu model now uses real-world model.
- Improved console output and behaviour.
- Added signs to incinerator.
- Increased voice distance.
- Postprocessing adjustments.
- Double doors now open normally.
Gameplay Changes & Balance
- Anamnecytes are no longer based on chance.
- Reduced certain fate costs.
- Removed rewards for Cortex during Darkness.
- Tax evasion threshold is now 100 credits.
- Added incinerator in wartime factory.
- Added a cult stash underground.
- Nerfed AG42B.
- Added prole spawn to docks.
- Removed vent at bazaar.
Bug Fixes
- Fixed Doozer Booze speed exploit.
- Fixed mouse inversion.
- Fixed fullscreen setting.
- Fixed insta-cutting corpses.
- Fixed clipping above apartments in Wartime sector.
- Fixed connecting to passworded servers.
- Fixed rotting/lost event reliability.
- Fixed duplication exploits.
- Fixed credits not resetting when disconnecting while dead.
- Fixed Cortex inspection disconnect bug.
- Disabled HDR rendering to fix washed out screen,
System & Server Improvements
- Decoupled movement tickrate from sendrate.
Changed files in this update