- Temporarily removed battery puzzle and pipe puzzle randomisation due to consistent bugs -- we're currently investigating
- Fixed pathfinding in sewers
- Fixed pathfinding for trains
- Fixed ghost zombies when a player died
- Fixed ready screen not updating if the client enters first
Pathfinding should now be a lot more reliable across the board; some irritating bugs got past us in our previous zombie AI rework, but hopefully that's all behind us! Enjoy the patch!
Changed files in this update