The past two days have been intense as we tackled major balancing issues. Some players were able to finish the game in a single run, defeating all enemies in just one turn — not exactly what we had in mind for Sandwalkers!
This patch focuses on restoring challenge and progression. Here’s what’s new:
Enemy Scaling & Encounters
- Enemy scaling fixed
Enemy groups were no longer scaling with your caravan, leading to easy fights against low-level (Lv.1) enemies. This is now fixed.
- Unit encounter rework
We’ve restructured enemy groups to make encounters more varied and challenging:
- 2-enemy fights were too frequent and not engaging — most have been removed.
- Stronger enemy groups have been added across all regions.
- Each region now features more diverse enemy compositions.
- 2-enemy fights were too frequent and not engaging — most have been removed.
More tweaks will follow — this is just the first step in our balancing effort.
Caravaneer Upgrades Nerfed / Roguelite Bonuses Buffed
Sandwalkers isn’t about a single overpowered caravaneer dashing to Umama. It’s about generations building on each other’s journey.- Caravaneer upgrades nerfed by ~30%.
- Cristal Library combat upgrades have been buffed to reinforce roguelite progression.
General Balance Tweaks
- Protector
- Gains +2 Strength/level (up from +1).
- "Raise Shield" ability nerfed.
- Gains +2 Strength/level (up from +1).
- Status Effects
- Decaying Shield buffed.
- Infested nerfed.
- Blinded nerfed.
- Decaying Shield buffed.
- Bosses & Elites
- HP increased, but Strength reduced at levels 3–5.
- All enemies
- Strength reduced at levels 3–5, but increased from level 7 onward.
- Strength reduced at levels 3–5, but increased from level 7 onward.
- Merchants
- Merchants in Cities now gives more items
- Merchants in Cities now gives more items
Bug Fixes
- Fixed several attacks that dealt pure damage with no type.
- "Ban Hammer" Fetish now correctly targets the launcher.
Known Issues (Still Investigating)
- Rare black screen blocking progress.
- Some units show the wrong sprite when stunned.
- Bosses can be stunned, even when they should be immune.
- Trade with merchants can be broken, allowing players to get insane amount of items
Thank you all for your patience and invaluable feedback — it really helped us identify and fix this core issue. There’s more to come, but this patch should make Sandwalkers feel closer to our original vision.
— The Sandwalkers Team
Changed files in this update