Hi everyone,
Glad y’all are having fun with the new stuff!
It’s time for the first round of balance adjustments after the content update.
Changelog for 0.9.38
- Added a plot that tracks damage blocked by shields, etc. to the damage meter
Neutral
- Lightsaber: Stamina cost 1.2 -> 1.0
- Darksaber: Stamina cost 1.2 -> 1.0
- Pandamonium: Added 2 Star slots
- Heavy Drinking: Speed bonus per Potion 50% -> 60%
- Superspacious: Speed bonus 7% -> 9%
- Smithing for Dummies: Stamina reduction 22% -> 25%
- False Life: Maximum health bonus 30% -> 25%
- Wolf Badge: Damage reduction 18% -> 20%
- Lil Chestnut: Value of items offered in trades +1 gold
- Cthulhu: Cooldown 3.5s -> 3.3s
Pyromancer
- Obsidian Dragon: Heat needed 9 -> 8
Berserker
- Deerwood Guardian: Heal 10 -> 8
Ranger
- Markswoman: Speed bonus 25% -> 30%
- Belladonna’s Shade: Minimum damage +2
- Critical hit chance buffs are now all considered "chance-based" effects & can be improved by Lucky Piggy
Reaper
- Mr. Struggles: Speed bonus 140% -> 120%
- Cauldron: Cooldown 3.5s -> 3.3s
Changed files in this update