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Hi everyone,


Glad y’all are having fun with the new stuff!
It’s time for the first round of balance adjustments after the content update.

Changelog for 0.9.38

  • Added a plot that tracks damage blocked by shields, etc. to the damage meter

Neutral
  • Lightsaber: Stamina cost 1.2 -> 1.0
  • Darksaber: Stamina cost 1.2 -> 1.0
  • Pandamonium: Added 2 Star slots
  • Heavy Drinking: Speed bonus per Potion 50% -> 60%
  • Superspacious: Speed bonus 7% -> 9%
  • Smithing for Dummies: Stamina reduction 22% -> 25%
  • False Life: Maximum health bonus 30% -> 25%
  • Wolf Badge: Damage reduction 18% -> 20%
  • Lil Chestnut: Value of items offered in trades +1 gold
  • Cthulhu: Cooldown 3.5s -> 3.3s

Pyromancer
  • Obsidian Dragon: Heat needed 9 -> 8

Berserker
  • Deerwood Guardian: Heal 10 -> 8

Ranger
  • Markswoman: Speed bonus 25% -> 30%
  • Belladonna’s Shade: Minimum damage +2
  • Critical hit chance buffs are now all considered "chance-based" effects & can be improved by Lucky Piggy

Reaper
  • Mr. Struggles: Speed bonus 140% -> 120%
  • Cauldron: Cooldown 3.5s -> 3.3s

Windows Depot 2427701
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