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Update notes via Steam Community
This is a smaller update that aims to make Prop Hunt more balanced and overall more enjoyable for both the Hiders and the Hunters.

- Hunters in Prop Hunt will now take damage when hitting props that aren't the Hiders. If they get eliminated, they will lose 5 points (negative points now possible). Stink Bombs are exempt from this, so they should be used to clear out large amounts of props without taking damage.

- Hunters will fully refill their health if they eliminate a Hider prop.

- Added a "?" that appears as a Hunter when a prop makes a taunt sound nearby. The "?" will not reveal the exact location of the prop.

- Removed the holes in the metal gate at the bathroom entrance.

- The taunt sound delay durations have been reduced.


Some Other Notes
- Made some adjustments to the slide momentum + added ability to look around while maintaining the sliding momentum.

- Time Trials will now record your movement and will show a ghost of your personal best run starting from this update. Previous personal best runs will not be counted.

- The sweeper is now deactivated at the start of each round in Prop Hunt. The initial speed of the sweeper has been reduced when starting any other gamemode.


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