New Area Type

Gab's Shop
Detour
You might randomly stop here where random stuff can be purchased. It's hosted by Gab.

New Items

Relic Locator
When held, it will show the location of nearby relics when it beeps.

Neet Mobile Locator
Shows where and distance from Neet Mobile when held.

Normie Potion
When used, this will make you invisible to most Entities but you can still be damaged by them.

Info Tablet
Shows the needed money for the area and countdown. Useful for harder runs.

Exp Orb
If you have this on board the Neet Mobile when you finish a run it will give you extra experience. This stacks too.

Flashlight II
A much better version of Flashlight III.

Time Capsule
You can install this in the new Capsule Panel on the Neet Mobile to give you more time in the current area. There will prob be more Capsules in the future.
New Features, Talents and Stuff
INVENTORY

You can hold up to 3 items at a time. You can hold 4 if you purchase the Society Inventory Bundle™ for $24.99! Ecks Dee it's actually a talent
Use the number keys to switch between them. You'll drop everything when destroyed by society. Also you still can't carry extra Relics between areas.
New Talents
SatchelCarry up to 4 items in your inventory
Potent Potency
Positive Status Effects last longer. (Like the normie potion and Knowledge)
Capsule Panel

There's a new thing on the Neet Mobile where you can install capsules. There's only 1 capsule atm

Added a thing in the Neet Mobile showing society difficulty.
- Difficulty selector buttons now light up when hovering them.
- Positive Status Effects are now Green and Negative ones are red on the Hud.
- Inspection Text on the Hud is now larger.
- Grocery Shopping should now be way less laggy. Merged and remade a lot of models there.
- Added more ways to earn exp.
Bug Fixes
- Ball and Bottle projectiles no longer play their sounds globally.
- Fiend can take damage now.
- Weapon reach should now sync with Crosshair turning red.
- Fixed bugs relating to attacking Entities that can't be damaged.
- Canaries now always play their attack sounds.
- Fixed Clients not loading areas and other bugs with them not syncing to the host. The new Difficulty variable wasn't a network variable so not everyone was synced but it be fixed now.
- Fixed clients not being seen by Entities. One of the reasons for this is because client players were still being shown as sitting on the lobby chairs.
Changed files in this update