Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
This update fixes several bugs I encountered that were not previously reported while porting to ps5. It also improves the FSR 3 implementation for better performance and smoother frame gen, and reworks how saving is handled to prevent corruption.

Full patch notes below:

Steam Platform:
-Achievements should now unlock for all quests and missions, some had issues with unlocking before.
-Cloud saving should be more reliable now.

Saving:
-Auto save has been removed to prevent issues where the game would close during its process corrupting saves. This may come back in a future update but more testing is needed.
- a new button in the pause menu called "Quick Save" has been added, use this before quitting so your progress is saved.

Combat:
-Weapons no longer get dequipped when using melee, this also applies to movement speed.
- adjusted look and flight sensitivity.

Rendering:
-DLSS 4 was temporarily removed due to causing issues with multi platform releases, I am looking into how to bring it back, but that will be in a future update. For now FSR 3.1 is being used for all upscaling and frame gen.
- Nvidia reflex removed, though this is planned to return in the future.

Performance:
- Optimized AI a further for more fps; this is an ongoing process, and I expect to get an extra 10-25fps in future updates for low end and mid-range computers.
- Removed asynchronous physics from AI ragdolls as it was in the experimental stage with unreal engine, and some users had issues with ragdolls not working.
- Fixed an issue that caused AI to move like they are stuttering in far distances.

UI:
- Pause menu should now close when you press the pause button on your keyboard or gamepad. Previously you needed to click a UI button to close it.


Bug Fixes:
- Zombies should no longer get stuck in a Tpose after dying, this would happen sometimes.
- The police helicopter should now appear faster.
- Fixed an issue in the cave where rocks did not appear in correct spots.
- Fixed an issue that caused the minimap not to render.
- Fixed the delivery mission objects spawning halfway through the ground.

Thank you to the community for your feedback on these updates with reviews, comments, and discussions. Your feedback helps greatly in shaping which features should be added, removed, or changed. Stay tuned for the next update in May!
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link