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Update notes via Steam Community
◆ Bug Fixes
- Fixed an issue where the lock-on would remain after activating a lever switch.
- Character Creation: Fixed a bug where the scrollbar would appear in the bangs section.
※ There is no change in the number of available items.
- Fixed an issue where the King Honenchu remained invincible if broken just before backstepping.
- Fixed an issue where pressing the start button during boss intro scenes wouldn’t skip the animation.
- Shop: Fixed an issue where items could be purchased even if the quantity was set to 0.
- Fixed a rare issue where the player would keep moving after pressing the start button.

◆ Changes and Adjustments
- When launching the game with save data present, it now defaults to “Load.”
- Adjusted some enemy effects and hitboxes to disappear when flinching or being defeated.
※ Example: Salamander’s breath
- Added a pre-attack animation to Sakanan-chu’s thrust attack.
- Adjusted lock-on duration for Sakanan-chu’s sweeping attack.
- Result Screen: Adjusted how weapon stats are displayed.
- Minor UI text adjustments.

◆ New Features
- Added a feature to show lock-on markers above enemy heads or parts being targeted.
- Added a setting to manually change controller button icons.
※ Available in the Control Settings menu.
- When using “Keyboard & Mouse” mode, the icons are fixed to that input method.

◆ Final Note
We continue to make adjustments based on all your valuable feedback to ensure a better gameplay environment.
Thank you for your continued support of SD Dungeons!
Windows 64-bit Depot 2621981
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